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For way off the beaten path you could go back to Bard Games' Atlantis books. Sometimes I see all the books in the used section for less than 10 bucks, and if they're not D&D they're similar enough in spirit that I think you could adapt them fairly easily. Plus The Bestiary has art by Bill Sienkiewicz - always a nice plus that keeps me from pawning off my own books. I think they're also in reprint/pdf from someone, but I have no clue who.
 

Kafkonia said:
Or you could take Yrth from GURPS Fantasy (3rd ed, aka GURPS Banestorm in 4th ed) but that's only if you want your fantasy world with a heaping helping of real world politics and religion.

This setting is pretty neat, and the new edition is an all-around improvement (I especially like the "big secret" at the rotten core of the largest empire). Though it might require a bit of work to justify it within the context of the D&D rules - in this world, magic (including healing magic) is basically a secular force, and being a member of an organized religion is primarily a social advantage instead of providing supernatural powers.
 

Treebore said:
They are still around. I recently did a review for them on a pdf product. I liked it more than I expected too. Meaning I thought it was pretty darn good.
Treebore, you're thinking of Darkwalkers: The Evil Inside by DragonWing Games. It had the Mystic Eye logo on it in addition to ours because of an agreement I made with the guys over at MEG.

Mystic Eye Games is no more but we've received permission from Doug Herring to release an updated 3.5 version of The Hunt: Rise of Evil in pdf. That will be out sometime after Gen Con.
 



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