Commercial Settings with little popularity

S'mon said:
Incidentally Goodman's 'Known Realms' is probably fairly obscure, but is current & in print.
That'd be my recommendation. It's what I'm using and I love it. Great backstory, and just enough details/maps to support whatever I want to do without getting in the way at the same time. I'd call it a perfect balance, really.
 

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Voadam said:
I don't think Midnight qualifies for "Looking for generic/vanilla fantasy stuff." The changes to D&D classes are pretty significant by my understanding.

I should add that I don't use D20/D&D. Will probably be using C&C or B/X (with D6 as a distant possibility as well). So system is not that important.
 



If you're not constrained to d20, I would suggest Fantasy Hero (the 4th edition version, I don't know about the new 5th edition.) It doesn't have the full-fledged details that a KoK or Known Realms has, but it has a lot of interesting tidbits that help you come up with campaign ideas, as well as (IIRC) a couple of settings. Plus you can probably get it relatively cheap.

Or you could take Yrth from GURPS Fantasy (3rd ed, aka GURPS Banestorm in 4th ed) but that's only if you want your fantasy world with a heaping helping of real world politics and religion.
 

Technomancer said:
This may seem like a strange request, but I'm looking for commercially published D&D/D20 Fantasy settings (preferably not pdf only, but I'll consider anything) that never really caught on, settings that few people have heard of or know much about.

Basically, I'm looking for something where someone else has done all the world-building work for me, but that I'll be able to change details at will without having to explain ahead of time to players.

Looking for generic/vanilla fantasy stuff.
You might consider the Wilderlands. It's not as obscure as some, but it's great setting where you can have a free hand. The area around the City State is probably the best-known/most-detailed area, but there are plenty of maps where the players will probably not know much of anything.
 

Philotomy Jurament said:
You might consider the Wilderlands. It's not as obscure as some, but it's great setting where you can have a free hand. The area around the City State is probably the best-known/most-detailed area, but there are plenty of maps where the players will probably not know much of anything.

I do love Wilderlands, and outside the City State area it's as obscure as anywhere, plus it's very much designed for the GM to add in whatever stuff he wants.
 

Goodman Games' Known Realms has only the boxed set. Sure, the DCC's are set in it, but they are only icing on the cake, as they are adventures, not source material per se.

Add in your favorite cities, towns, villages, hamlets, castles, citadels, ruins, islands, and encounters from Necromancer Games/Judges Guild's Wilderlands, and it's a world all your own...
 

Voadam said:
I'd agree Kalamar is a good choice though of 3rd party settings I'd say it, Scarred Lands, and Arcanis are probably the most well known vanilla D&D settings.

I certainly wouldn't put Scarred Lands into the "vanilla" category. There are a lot of non-standard assumptions of how the world works that prevent it from being "plug and play" for most D&D adventures.

If the OP is not going to use the d20 system, I'd suggest DCC 35 Known Realms. It's so light on rules crunch, you could throw every bit of rules from the box out and still have about 95% of the product for easy use. It's been a while since I looked at Kalamar, but I have the impression it's like that as well (at least, the 2nd ed boxed set was that way).
 


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