Nope, not me. Right country, but wrong person.Two things. One related to the thread and another semi-unrelated.
1. You wouldn't happen to have run one continuous game for 30+ years and made the news a few times in recent years, would you?
Roll-under ability checks for knowledge stuff, a lot of the time. Puzzle or riddle solving I generally leave up to the players to sort out. Other than that, I do my best to not give players info their characters wouldn't have (and, flip side, try to ensure they get the info their characters would have) and just take it from there.2. In other threads about old-school gaming you've mentioned not liking player skill as a thing. So how do you handle things that games like AD&D would put under player skill? Ability checks? Non-weapon proficiencies? Something else?