I’m about to pick up the DM hat again after a couple of years. I’m nervously excited.For a while, I spent more talk talking about D&D than playing D&D. I am happy to report this has now changed![]()
I’m about to pick up the DM hat again after a couple of years. I’m nervously excited.For a while, I spent more talk talking about D&D than playing D&D. I am happy to report this has now changed![]()
I often forget to pour myself whiskeys the next morning so its not a real challenge. There I fixed it for you.I often forget to stop pouring myself whiskeys which makes the next morning a real challenge.
Absolutely. It should be something basic like a coin flip...11+/d20 and they survive. Or any dice you have. Evens, odds. High, low. Whatever. Don’t even need hit points. 4E minions with one hit kills. If you think you have too many zombies, double ’em. Then double ’em again.For the record, I really hate that particular zombie trait in 5E. I get what they were going for, but... if you're going to put zombies in a combat, you're usually going to put in a whole lot of zombies. They should be designed for the absolute minimum of bookkeeping and cognitive overhead. A saving throw with variable DC, possibly multiple times, is way too much mental effort to expend on the fate of a single zombie.
Unless a spell specifically says it doesn’t require line of sight then it does. It’s detailed in the magic chapter. A Clear Path to the Target, PHB p204.Which spells require sight, and which do not. I started to make a list to track it as it came up a lot in recent campaigns.
Professor Dungeon Master has a really nice video on just this sort of concern. He speaks about players' to hit and saving throw rolls, but I see no reason why this couldn't be used for monsters just as well:For the record, I really hate that particular zombie trait in 5E. I get what they were going for, but... if you're going to put zombies in a combat, you're usually going to put in a whole lot of zombies. They should be designed for the absolute minimum of bookkeeping and cognitive overhead. A saving throw with variable DC, possibly multiple times, is way too much mental effort to expend on the fate of a single zombie.
Shh. Don’t reveal the secrets.Professor Dungeon Master has a really nice video on just this sort of concern. He speaks about players' to hit and saving throw rolls, but I see no reason why this couldn't be used for monsters just as well:
I can testify to this: life gets a whole lot easier in combat when you only have to remember the three numbers, 5, 10, and 15. A lot easier.
Area of effect spells don't necessarily though right?Unless a spell specifically says it doesn’t require line of sight then it does. It’s detailed in the magic chapter. A Clear Path to the Target, PHB p204.
They do. You still have to put it somewhere, right? Aim it. The point of origin. Wherever you aim it, wherever the point of origin is, that's the target. The target doesn't have to be a person. The target can be a point in space. But you still have to have line of sight on your target.Area of effect spells don't necessarily though right?