dcollins
Explorer
Nail said:The main reason, IMO, is "equipment", rather than powers like regeneration. A significant fraction of a PCs durability (as distinct from "power"), comes from the PCs wealth/equipment. Add that to a monster's abilities, an' ya gots trouble.
Wow, do I agree with that analysis. To me, it seems incredibly messed up that under the current rules, a CR 7 young red dragon (say) that adds 1 level of fighter suddenly also picks up the value of a 20th-level NPC in equipment. (Per the SRD: "If you choose to equip a monster with gear, use its ECL as its character level for purposes of determining how much equipment it can purchase." In this example, 13 HD + 6 LA + 1 Ftr = 20 ECL. The one level takes that dragon from average 4,000 gp to 760,000 gp!)
Much better the original 3.0 DMG rule that said monsters only gain equipment per their actual number of class levels. To maintain balance, the gear value for picking up one level of a class really should be equal for every NPC across the board.