Commoners as PCs

Emiricol

Registered User
Below is some OGL content from Midnight that I thought we might like to include in our own book. It has been edited to be non setting-specific. Anyone object? :)

Commoners as PCs

The struggle of good verses evil is perhaps the central aspect of any fantasy plot. But, even the most powerful warrior must start somewhere. Timeless tales tell of the little person, the ordinary folk who rise to the occasion and set off on an epic journey to face the forces of evil.



Here you will find rules for making commoner player characters and converting them to characters of a normal PC class after they level up.



The Commoner

Character creation is much the same as creating a character of any normal class. In fact, the process is identical. The only difference is that the character doesn’t get his starting feat for being a 1st level character nor does he select a Heroic Path. Commoners begin play with 25gp worth of gear.



Leveling Up

When the character accumulates 500xp, the character takes a level in a normal PC class. He also gets his feat for being a 1st level character and gets to select his Heroic Path. Other changes are as follows:



Skill Points:

The character gets a number of skill points to spend based on his newly chosen class:



Barbarian 8

Bard 16

Cleric 0

Druid 8

Fighter 0

Monk 8

Paladin 0

Ranger 16

Rogue 24

Sorcerer 0

Wizard 0





The character does not add any bonus skill points from Intelligence or race. These points where added at character creation.



Hit Points:

The character gains a number of hit points dependent upon his newly chosen class:



Barbarian 8

Bard 2

Cleric 4

Druid 4

Fighter 6

Monk 4

Paladin 6

Ranger 4

Rogue 2

Sorcerer 0

Wizard 0



The character does not add his Constitution bonus to his Hit Points at this time. These points where added at character creation.



Base Attack:

The character gains the base attack bonus of a 1st level member of his newly chosen PC class.



Saving Throws:

The character gains the saving throws of a 1st level member of his newly chosen PC class.



Special Abilities:

The character gains all of the special abilities of a 1st level member of his newly chosen PC class.



Proficiencies:

The character gains all of the profi ciencies of a 1st level member of his newly chosen PC class.



Advancement

[font=&quot]Upon reaching 500xp, the character selects a standard PC class. Adding the new class results in a character (Character level of 1) who needs 500 xp more to achieve 2nd level. The commoner class and the PC’s fi rst standard PC class level combine to make a single character level. After achieving level 2, level progression continues as stated in the Player’s Handbook.[/font]
 

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These systems to develop characters from Level 0 have been of mild interest. I can remember reading about such a system for characters since I began playing roleplaying games.

I have no objection to this being added as an optional rule. It is not something that I want to use for my adventures or campaigns though.
 


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