Daniel D. Fox
Explorer
Deleting, just going to reskin the Ranger. 

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But what if there is a way to affect multiple targets without area of effect attacks? For example, what if the MC was based on controlling through time and (like the trick you suggested) using enemies against each other? Kind of a manipulator/aikido/trickster type character.
One example of this is creating auras/zones based on enemies which affect its other enemies. Some ways this could work:
* Knocking enemy into its enemies, push enemy 1 square and create close burst 1 around its dazing foes.
* Infuriate an enemy then shift away, it pushes or attacks other enemies in order to get to you & no longer provides flanking bonus & ignores your allies.
* Strike a creature's artery, causing it to spray blood over nearby enemies either blinding them or creating difficult terrain.
* You momentarily slip from view and close burst 1 centered on a (formerly) adjacent enemy causes enemies to have a chance to hit one another.
I would frame this to effect monsters not characters. For example, a daily utility might turn a "save ends" power into an "until the end of your next turn" power.Another idea might be 'counter powers', that is you could protect your party from certain monster attacks not by buffing them, but by debuffing the attack power. It could be something like an immediate interrupt that can be triggered when the monster attacks or hits and gives a -2 to-hit, gives an instant save vs any condition applied by the attack, etc. These could be limited to 'burst 5; all allies in burst' or whatever. Effectively it isn't much different from what a paladin can do, but framed in terms of debuffing and with a more 'active' feel to it. Some of these debuffs could also be ones that would apply to a single creature for the rest of the encounter or a turn or with 'save ends'.
Sort of reviving the ranger's favored enemy, which I think 4e got rid of because it was circumstantial. I wonder if broadening it to similar creatures would be an ok work-around, e.g. "fire creatures" or "regenerating creatures" or "creatures with auras".A Monstru-Waccan type character could also have some interesting feat based mechanics, like a feat that adds some extra control feature to powers vs certain specific keywords of monster. Like perhaps tacking a "slow (save ends)." onto effects vs creatures that have a given keyword. These would be selectable multiple times for multiple keywords. They could also be feat bonuses.
I think the "toolbox" of the MC is alchemy. Like rituals it's not something that interacts with their powers. I think a lot of the anti-monster stuff could be incorporated into alchemy. For example, the Witcher CRPG has a potion called "bloodwrack" which makes your blood poisonous for vampires.There could be some good rituals along these lines as well. Like one that would give everyone in your party a temporary, or one use, bonus against a given keyword or species of monster.