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Community Points of Light

Geek-Zilla

First Post
Over the past few weeks I've been thinking about creating a PoL campaign setting, and have come to an interesting possibility...a community/open-source PoL "world". I was reading the cannon provided by R&C and W&M, and also the Dungeoncraft article by James Wyatt. It occurred to me that if I spent the time fleshing out, say, a map of 50 sq. miles...and then my players wanted to "see what's over yonder hill." Why not borrow someone else's 50 sq. mile map? And if someone liked my map....they could borrow mine.

Now, I'm sure this is not a new idea, and if someone could point me in the direction were something like this is happening....I would greatly appreciate it.
 

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It's a very interesting idea. I'm curious to see how others respond. I'm unsure whether I'd be enthused enough to partake in it myself, but I'd definitely support anyone who wanted to give it a go.

And, just because I'm working on it now, let me explain where the POL idea took me for my own campaign:

Basically, it's standard from what we know, so far, but with a few twists. Key points (I doubt anyone wants to read my 26 pages of notes, heh):

1. 7 noble families, masters of the Arcane, controlled a vast empire (Lawful Evil type, for shorthand classification) that actually provided prosperity, advancements in science, security, and enforced human rights.

2. The Seven Thrones, as the heads of each Family was called, decided that they wished for more: they wanted to become Gods (blah, blah, blah, don't they all). The "Oath of Fealty" given by all citizens (a magical minor Ritual that enabled them to be protected by the city Wards) was then modified in a subtle way.

3. The Seven Thrones came together and summoned the powers of darkness, fear, shadow, pain, and death in a Ritual to grant themselves the power they sought--the seventh Throne did not arrive as scheduled but the others determined to go forward with the Ritual anyway.

4. In return for the power they sought, the Thrones promised the lives, body and soul, of every person who had given up an Oath. They invited the Powers they had called forth to collect their victims and promised, as well, an alliance in the world that would remain.

5. The Night of Tears began--from the Darkness the forces of Hell came forth and took those souls that were now theirs. 80% of the population on the continent was taken in this way, in one bitter night. However, due to the Seventh Throne not partaking in the Ritual, not all were taken and the Powers that the Thrones had contacted were displeased by this failure. Instead of Godhood, the Thrones were made in to liches and slaves--their kin were remade into cambions and thralls, and all were taken to suffer until a use could be found for them. All the major cities and all of the larger towns and freeholds were wiped out, their halls and streets left with shadows and echoes of death, silent and empty. Only the minor villages, scattered across the continent, survived, though not even everyone in those places. This was mostly due to their greater sense of independence and their trust in their own Gods instead of trust in their rulers. The cities are all ghost towns, slowly becoming overgrown ruins and the home of animals, monsters, and worse.

6. Monasteries (academies?) formed in the vacuum left behind after the fall (basically) of civilization. Over the years these places took care to salvage as much knowledge as possible. They also took on the task of sending out Journeymen, masters of their particular Power (Martial, Arcane, Divine), to train those they found that were willing so that they might defend themselves from the Dark. They also tried to keep a sense of history alive and tried to set up other monasteries in other locations.

7. Travel is difficult because the Dark is still alive, awakened during the Ritual of Thrones and the contract implied by that Ritual having not yet been fulfilled. At night, in the dark, the creatures of shadow (the Shadowfell? At least in part) and demons/devils thrive. Any living sentient being caught in the dark, at night, away from the defending Wards and the light of the villages and townships, is subject to non-stop attack until they, too, may be killed or dragged off as part of the ongoing Ritual. To travel at night is akin to suicide. To travel at night, when the moon is new or has set, IS suicide and survival in such a situation is considered impossible.

8. One secret (and all of the above are also secrets meant to be pieced together as time goes on) is that the Seventh Throne are behind the Monasteries and that they interfered with the Ritual deliberately because they don't want to share. Once those surviving hamlets all swear their Oaths to the Monastery and the protection they offer, the Ritual will be completed, but with only one Family reaping the rewards.


9. Tieflings are those people with some blood connection to one of the Seven Families and therefore cursed, at least in a minor way. They are generally hated and looked at with suspicion even in those places that tolerate them.

10. Dragonborn are the descendants of a more powerful empire who have dwindled over the centuries after being nearly wiped out by the Thrones when they cleansed the continent when they first seized power--their attempt to make the land safe for humanity. Dragonborn rely partly on genetic memory. As their kind have dwindled, and their birthrate has declined, their memory has deteriorated. All they know is that they are SEARCHING for something; something that is critical to their survival. If they don't find this thing, they will become extinct within a few generations. This need to find this thing, their need to SEARCH for it, is all powerful, and the fact that they don't know what they're looking for causes them to be very focused, very frustrated, very militant, and always on the move. This is their single most defining feature.

And that is it so far. There's a lot more, of course, but those are as basic as I can boil down the major points. It was the way I wanted to use the POL concept and will give me room to make a lot of different adventures, I think. :)
 

I've written a couple of Dragon articles, and I would be totally up for contributing to some sort of community "points of light" setting as a free thing or for EN Publishing.

I think the trick for something like this would be creating interesting little areas without adding a ton of backstory that wouldn't make sense across the different campaigns. As interesting as I find AZRogue's content above, it's not useful to me unless I include it all in my campaign. A good "points of light" compilation would be interesting cities and dungeons, generic enough to fit with the almost-setting described in Wizards Presents: Worlds & Monsters.
 


The current article @ WotC for Dragon about the Headless Zhent is kind of a points of light. It gives just the background information concerning the afore mentioned Headless Zhent and the community it resides in. Following that example people could submit just enough to give a decent adventure hook and a general feel for the area where it is located within its part of the world.
 

Yeah, my ideas weren't very helpful, just the direction the idea took me. I found the concept interesting enough to take it to an extreme. :)
 

Very very interesting. I think a "database" of Points Of Light could be made into a website.
There's no need of standards apart from the basic guidelines of creating points of light with little back-story (or at least little SPECIFIC back-story) and little surrounding area.

Then many DMs could just make their worlds using the points of light they like the most, among all the community ones, without worrying too much about the specific world.
I mean, they could just state that the world is constantly "warping" through Feywild, Shadowfell and Natural, so that points of light may even appear and disappear without much prediction.

Yes, it's not something that requires a lot of work, a post like the one on Gleemax/Wizards forums about PoL (in which I posted a good PoL too) could already be a viable "PoL community".

EDIT: Points of Darkness are needed too of course...
 

I had a thread earlier asking people for the ideas on points of light.

A community here, a community there, and pretty soon you have a decent constellation.

But I think going at it frame by frame would work well too. Might require more work by DMs both in terms of making the frames and integrating them.

Maybe we could go for self contained lighted frames? Really well fleshed out points of light or sources of shadow that could be dropped down either as the most interesting thing over the hills or the great mystery three hundred miles away.
 

Thanks for the responses...and good ideas! Points of Light and Sources of Shadows FTW.

I agree that a "database" style would probably be the best format. It would allow a DM to have resources available, but still be able to tailor make a campaign world that suits his "vision".

Personally, the cannon and cosmology that has been provided in R&C and W&M is pretty neat. So I think those places and locals are a must have in a PoL setting...I guest they could be referred to as the "commons". The old Thieves' World series worked liked this, with various contributing authors using other author's characters and locations. The point being, there would have to be some HARD rules about the world...but those HARD rules are intentionally vague.

An example of course would be Arkhosia, which in W&M says "The dragonborn race once forged the powerful empire of Arkhosia in arid lands." I interrupt that as a geographic area somewhat like the Grand Canyon or the Bad Lands in the Dakotas, someone might interrupt it differently.

I've been playing with the idea of developing a port city based upon the history of Lygos/Byzantium/Nova Roma/Constantinopol/Istanbul. An ancient city that has been ruled by various empires throughout history, but currently a free city state since the fall of Nerath. The architecture of the city is a mix a different cultures that have built upon the previous empires that have ruled it...so you would see a dwarven engineered style bridge, next to a tower of Bael Turath design, next to an inn of Nerathian sytle....I think you get the point. Oh....and there has to be a waterfall, like Niagra Falls...because this city is at a strategic geographic location for trade, hence "the change of hands" throughout history.

If there is interest in this, I think the most prudent first step would be a consolidation "offical" cannon. This of course could be stored on a web site in either a wiki or blog style format.
 
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Blog style format is good: you could label each post (which is a PoL or PoD) with a lot of descriptive words such as "forest", "feywild", "tower", "mist", "wizard".
Then every DM looking for a Tower emerging from the mist from the feywild would be able to rapidly search the blog and find it.
There's no need to officialize anything IMO: maybe just suggest Wizards to put links to these kind of blogs in their Dungeon/Dragon articles or in their website (which is the same thing).
 

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