el-remmen
Moderator Emeritus
Remove Gnomes, and I'll upvote Lizards.![]()
Unfortunately, after lizardfolk, forest gnomes are my next choice. Choose something else and we can talk.
Save the gnomes!!
I got you, brother.

Remove Gnomes, and I'll upvote Lizards.![]()
Save the gnomes!!
I like Gobbos almost as much as Gnomes,The goblins. Save the Goblins.
The gnomes are cordwood we almost got rid of last edition.
Don't say I didn't try.Unfortunately, after lizardfolk, forest gnomes are my next choice. Choose something else and we can talk.
I got you, brother.
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I'm not asking for that. Why is "you are actually doing the thing that you're about" suddenly equal to "you are absolutely optimal all the time"?Because we shouldnt operate at 'full optimum' all the time.
It does? Where? What? I am genuinely confused.It allows for choice,
Those already exist. They're called creatures, terrain, traps, and environmental effects.it allows for variables in encounters.
Only if your encounters are designed poorly...The idea we should always get to 'go off' just leads (all imo of course) to poor design and an increasing 'sameness' every encounter.
...that's not a contradiction of what I said. You can make resources matter AND get to consistently use your core tools. The resources become filigrees, modifications, special extra things.Resources, all kinds, should matter more.
the does still needs to be altered so you get to experience the core game play you picked not a worse fighter for rageless barbarian.
plus if resources where higher we could afford monsters designed to take them away from you meaning more verity as well as fear of things.
you should get to play the core of your idea as fast as possible so you can determine if it was even worth selecting and build up.
not to say there should not be balance but I should get the core class fantasy from the get-go.
Do you rage, or not? That's a choice to be made, how is that confusing?It does? Where? What? I am genuinely confused.
So, add more. 5e already is stripped down, we don't need even less choice.Those already exist. They're called creatures, terrain, traps, and environmental effects.
You can make resources matter AND get to consistently use your core tools. The resources become filigrees, modifications, special extra things.
D&D.I'm not asking for that. Why is "you are actually doing the thing that you're about" suddenly equal to "you are absolutely optimal all the time"?
They say the truth hurts. I think this one crit.D&D.
The game that says you can do anything is terrified of players actually doing anything before they allow it.
The third two rules are 'I'm the DM and I don't understand why this is fun for you, so no.'.If the first two rules of Fight Club are "you do not talk about Fight Club,"
the first two rules of D&D are "you can make your own rules."
I'm not sure I follow. Your DM doesn't understand what you enjoy about the game?The third two rules are 'I'm the DM and I don't understand why this is fun for you, so no.'.