D&D 5E Companion thread to 5E Survivor: Species

Remove Gnomes, and I'll upvote Lizards. :D

Unfortunately, after lizardfolk, forest gnomes are my next choice. Choose something else and we can talk.

Save the gnomes!!

I got you, brother.

Power Eyebrows GIF by PowerWash Simulator
 

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Because we shouldnt operate at 'full optimum' all the time.
I'm not asking for that. Why is "you are actually doing the thing that you're about" suddenly equal to "you are absolutely optimal all the time"?

It allows for choice,
It does? Where? What? I am genuinely confused.

it allows for variables in encounters.
Those already exist. They're called creatures, terrain, traps, and environmental effects.

The idea we should always get to 'go off' just leads (all imo of course) to poor design and an increasing 'sameness' every encounter.
Only if your encounters are designed poorly...

Resources, all kinds, should matter more.
...that's not a contradiction of what I said. You can make resources matter AND get to consistently use your core tools. The resources become filigrees, modifications, special extra things.
 

the does still needs to be altered so you get to experience the core game play you picked not a worse fighter for rageless barbarian.
plus if resources where higher we could afford monsters designed to take them away from you meaning more verity as well as fear of things.
you should get to play the core of your idea as fast as possible so you can determine if it was even worth selecting and build up.

not to say there should not be balance but I should get the core class fantasy from the get-go.

"My core gameplay is casting fireball forever."

The class fantasy, is still there without having full power from the get go.

It does? Where? What? I am genuinely confused.
Do you rage, or not? That's a choice to be made, how is that confusing?


Those already exist. They're called creatures, terrain, traps, and environmental effects.
So, add more. 5e already is stripped down, we don't need even less choice.


You can make resources matter AND get to consistently use your core tools. The resources become filigrees, modifications, special extra things.

But rage IS a special extra thing.
 





The third two rules are 'I'm the DM and I don't understand why this is fun for you, so no.'.
I'm not sure I follow. Your DM doesn't understand what you enjoy about the game?

If so, that definitely sucks. But it doesn't sound like a "rules" problem, it sounds more like a "fellow human at the table" problem.
 

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