Undrave
Legend
So for someone like myself, who never played 4th Edition: what does the "Warden" do that the Oath of Ancients paladin cannot do with the right feats and spells? Serious question, not trolling.
OH! I just remember another aspect of the Warden!Well, let's see.
In 4e, most negative effects either lasted for a turn or had 'Save Ends' as duration. That meant that at the end of the every turn you would roll a d20 to see if you shook off each negative condition afflicting you (meaning you always got 'until the end of the next turn' at minimal). This saving throw was a simple d20 with a success if you rolled 11 or more. Not unlike a Death Save essentially.
A Warden got to Save at the START of their turn in addition to the end of their turn. In other words, they were extremely good at shaking off negative status and were very hard to take down, especially with their aforementioned huge HP. That one aspect I think we can kinda see it in the 5e Paladin with their immunities and Auras. It's not 1-to-1 but the philosophy is kinda there.