CleverNickName
Limit Break Dancing (He/They)
I dunno, you'll have to ask the DM.Do you have to count bolts and pretend to care about the weight of the xbow?
(this is my answer to 99.99% of all questions about the rules)
I dunno, you'll have to ask the DM.Do you have to count bolts and pretend to care about the weight of the xbow?
And that's the problem.I dunno, you'll have to ask the DM.
(this is my answer to 99.99% of all questions about the rules)
It's my favorite rule in 5E.And that's the problem.
For an easy lower-magic balancing patch you could probably just put the wizard on the sorcerer’s spell slot progression, so wizard has a wider array of spells to pick from while sorcerer has metamagics.But for the sake of discussion? If I did think that wizards were too powerful, I'd go the super-easy route and add this to my house-rules: "The wizard class has been removed from this campaign. If you were interested in playing a wizardly character, ask me about other options." And then if someone had any heartburn with it, I'd chat with them, find out what they were hoping to get out of the wizard, and meet them in the middle. If it was just certain cantrips or the 6th+ level spells, I could add those to the Artificer spell list. If they were just hoping for a Necromancer with the Arcane Recovery feature, I could replace the cleric's Channel Divinity ability with it. And so on.
And it's the core of my disdain.It's my favorite rule in 5E.
But arguably wizards are the class least subject to "ask the DM" because spells are units of player authorized fiat.And it's the core of my disdain.
One of us won. It ain't me.
Solution: Limit Wizards to ONE spell learned per spell level instead of two. Now DM fiat is HUGE because otherwise they will never find new spells, etc.But arguably wizards are the class least subject to "ask the DM" because spells are units of player authorized fiat.
... is really not subject to DM fiat.
...so DM fiat isn't an issue with them, either...
The only time IMO DM fiat becomes an issue ...
...and removes such instances of DM fiat.
.You say this but Jeremy Crawford has explicitly said that one of the goals of One D&D is to move player abilities away from "Mother May I."There is nothing in the game that can't be "subject to DM fiat."
Some DMs are more subtle than others, and the best ones aren't even noticeable, but no part of the game is out of the DM's reach. And whether this is a good thing or a bad thing will depend entirely, like everything else, on the DM.
Short of just not running the game, I have to disagree.There is nothing in the game that can't be "subject to DM fiat."