bedir than
Hero
Every time this question comes up I mention the Redrick Roller
Point Buy legal attributes randomly assigned so as to inspire new takes
Point Buy legal attributes randomly assigned so as to inspire new takes
I’m liking 4d6 drop lowest 5x. Sixth attribute is then determined by picking best 3 of the 5 dropped dice. Players choose where to place each score, but that one final score is quite likely to be < 8. This makes for some interesting weaknesses in the party so that the PCs need to rely on each others’ strong attributes a bit more.
That's essentially what our group has been doing for a while, though we really just check that the ability bonuses are all within a point or two of each other when added up.
I’m liking 4d6 drop lowest 5x. Sixth attribute is then determined by picking best 3 of the 5 dropped dice. Players choose where to place each score, but that one final score is quite likely to be < 8. This makes for some interesting weaknesses in the party so that the PCs need to rely on each others’ strong attributes a bit more.
I like this Idea, but maybe will adjust the scores and dice for me.I really like the Dice Point method which combines the control of Point Buy with the variety of Rolling!
For this method each player gets four dice points to distribute among their ability scores. They can apply no more than three points to any single ability. Afterward they roll for each ability according to the number of points they spent on it:
This allows enough control for players to get the scores they need but also maintains enough randomness to avoid predictable ability score arrays. Plus it completely removes the ability to dump scores—something I really like about it.
- 3 points = 18
- 2 points = 14 + 1d4
- 1 point = 8 + 1d4 + 1d6
- 0 points = 1d4 + 1d6 + 1d8
Okay, I see. Ability Scores are capped at 16 before racial bonus. You've adapted the dice points nicely to your needs. I like the symmetry. The static term increases by 3 each step and the variable decreases by 1d3. The math adds up.I like this Idea, but maybe will adjust the scores and dice for me.
I noticed 5e works better with max rolled stats of 16 at most. Especially after tasha, you always gain +2 to any ability score you like (obviously you highest rolled score).
So maybe
4 points: 16
3 points: 13 + 1d3
2 points: 10 + 1d6
1 points: 7 + 1d6 + 1d3
0 points: 4 + 2d6
And you get 6 points to allocate.
Maybe if you get a d3 and a d6 I allow to chose which die to use as d3 after the roll.
Or use only d3s probably...
Yeah, it decreases variance, and now that I see it written out, using d6s is better.Okay, I see. Ability Scores are capped at 16 before racial bonus. You've adapted the dice points nicely to your needs. I like the symmetry. The static term increases by 3 each step and the variable decreases by 1d3. The math adds up.
If you did just d3s it would look like this:
0 points: 16
3 points: 13 + 1d3
2 points: 10 + 2d3
1 points: 7 + 3d3
0 points: 4 + 4d3
All d3s would end up focusing the bell curve around the average. I think that is called decreasing the variance. But I'm not a mathematician, I'm just a fan.
In the end the Dice Point system gives a layer of variation on top of a layer of control.
And, it's adjustable. I like using 3 dice points because I like scrappy heroes. But, I've gone as high as 5 points.
And...it completely eliminates the practice of dumping scores. However, the Advanced Dice Point system gives you the ability to dump scores without really dumping them because you gain no benefit from doing so.
it really is good - you get the thrill of rolling (a bit) but everyone has roughly the same - no duds, no super-heroes.Every time this question comes up I mention the Redrick Roller
Point Buy legal attributes randomly assigned so as to inspire new takes
If you're replying to my Wheel of Pain method, thanks!it really is good - you get the thrill of rolling (a bit) but everyone has roughly the same - no duds, no super-heroes.
this is odd, I was replying to bedir and even quoted his post - can't you not see it? The reference to Redrick Roller?If you're replying to my Wheel of Pain method, thanks!
Also, if a group likes more "heroic" level stats, simply switch out the high/low threshold. For 5e, it could be 12+ (High), 11- (Low). Then there's going to be more opportunity for pairs of "14/10" or "16/11".
^_^
Paul L. Ming