TSR didn't die because they raised prices, try the other way around...
No offense intended, but this is completely wrong. First, the reason role playing games don't bring in new players, is because many groups typically only play with their friends and prefer not to play with "younger players". Second, Ryan Dancy wrote specifically about what killed TSR, and it was that their prices were too low and they used to many loss leaders to try and spark interest with new players. What your suggesting IS exactly what killed TSR, putting them millions of dollars into debt. Role playing products are typically behind the current market value for both comparable printed books and consumer value per dollar (in both time and entertainment). Go find any other full color, 300+ page book for 30-40 dollars, most books that are of the quality of WOTCs books should retail between 50-70 dollars.Then take into account the reusability of rpgs, and the $ vs time issue, and rpgs are some of the cheapest entertainment ever!
dogboy said:My question, MrFilthyIke, is two-fold. First, do you work for Wizards?Secondly, if you do, then why do the books that are 400+ pages cost $39.99?
I'm sure that they don't cost that much to produce and I know that there isn't some government book tax similar to the tax levied on fuel in the UK that amounts to 75% of total price. I'm not trying to deny WotC a right to profit from their material. But, there comes a point where the cost can become to
prohibitive for some people, say children. And that was ultimately what killed TSR and allowed them to be bought out by Wizards because they didn't pay attention to developing a new consumer base and they became complacent in thinking that they could raise prices and the demand would still be there. I know that it wasn't a drop in creative quality that caused this, because new and wonderful ideas were coming out of that company towards the end of its run. I hope you don't take offense to this, I am just hoping that if you have any link to WotC that you will think about this and maybe suggest to someone to lower prices a tad for the good of all concerned. Then there will be much rejoicing!
No offense intended, but this is completely wrong. First, the reason role playing games don't bring in new players, is because many groups typically only play with their friends and prefer not to play with "younger players". Second, Ryan Dancy wrote specifically about what killed TSR, and it was that their prices were too low and they used to many loss leaders to try and spark interest with new players. What your suggesting IS exactly what killed TSR, putting them millions of dollars into debt. Role playing products are typically behind the current market value for both comparable printed books and consumer value per dollar (in both time and entertainment). Go find any other full color, 300+ page book for 30-40 dollars, most books that are of the quality of WOTCs books should retail between 50-70 dollars.Then take into account the reusability of rpgs, and the $ vs time issue, and rpgs are some of the cheapest entertainment ever!