Complete Adventurer (merged)

Knight Otu said:
Not sure if it would stack (not that I have the book yet) - in effect that paladin would have two Cha bonuses to his Will save, and I think that might fall under "bonus of the same name."

How does the feat Appraise Magic Value work? What epic feats are in the book?

"If you know that an item is magical, you can use the appraise skill to identify the item's properties. This use of the appraise skill requires 8 hours of uninterrupted work and consumes 25gp worth of special materials. DC 10 + item caster level"

Epic feats:

Augmented alchemy
Epic dodge
Epic reputation
Epic skill focus
Group inspiration
Improved skirmish
Improved sudden strike
Legendary acrobat
Legendary climber
Legendary leaper
Legendary tracker (lol track in the air, DC 120!)
Polyglot

AR
 

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Knight Otu said:
Not sure if it would stack (not that I have the book yet) - in effect that paladin would have two Cha bonuses to his Will save, and I think that might fall under "bonus of the same name."

Unlikely; Divine Grace is an untyped bonus, so it will stack with anything, even another untyped bonus.

Brad (who really wishes he was able to get out today and get the bloody book)
 


Argghh! The PrC's! they burn my eyes!

I rushed to work early, just to take a peak at the book on my way. I had a sneaking suspicion that the Windrider HAD to make an appearance in this book, since the CW completely ignored it. And guess what? It's there!

The Wild plains outrider, hurrah! A completely nerfed favorite of the 3.0 splats, completely transmogrified from a Fighter/Ranger/Paladin all-around warrior PrC, into pathetically useless Bard PrC (if the Bard was wise enough to cherrypick a level of Ranger).

Bah.

Maybe on the third or fourth browse-through the skills will catch me, but the nerfing of the WindRider was completely unjust.
 

Nightfall said:
Any chance we could get a spell list for clerics and druids?

Paladins?

No new domains then?

I recall there were a few first and second Cleric spells. Several Druid related shifting things were around. Didn't read that close.
 

Scout synergizes very well with the Dervish prestige class from Complete Warrior. The Dervishes main ability let's you get a full attack sequence in while moving up to your speed. Combine that with Two weapon fighting, and you can really make use of the Skirmish ability from scout. Scout 7 gives you +2d6 damage and +2 AC when moving more than 5 feet, not to mention Flawless Stride (ignore penalties from difficult terrain), Uncanny Dodge, Evasion, +10 speed, Trackless Step, and a bonus feat.

A Scout 7/Dervish 3 would seem to be pretty potent.
 

Nightfall said:
Any chance we could get a spell list for clerics and druids?

Paladins?

No new domains then?
Cleric spells
1
grave strike
2
Divine insight (bonus to 1 skill check)
Healing lorecall (use Heal check and healing spells together for more effects)
Iron silence (remove ACP for Hide / MS)

Druid spells
1
Hawkeye (range increments + 50%, spot bonus)
healthful rest (heal faster)
Vine strike (sneak attack plants)
2
Balancing lorecall (better at Balance)
branch to branch (brachiation + bonus to climb skill)
daggerspell stance (varied effects)
Easy trail (makes a trail)
Embrace the wild (gain animal senses)
Healing lorecall
Listening lorecall
Nature's favor (divine favor for animals)
Train animal
Wracking touch (damaging touch attack)
3
entangling staff (staff can entangle, constrict)
Fly, swift
4
forestfold (bonus to hide/ms in terrain)
5
cloak of the sea (bonus under water)

paladin
1
grave strike
2
divine insight

AR
 


Who cares? ...and why put a list of all this junk on the front page?

Feats from the Complete Adventurer

* Appraise Magic Value
* Ascetic Hunter
* Ascetic Knight
* Ascetic Mage
* Ascetic Rogue
* Blindsense
* Blindsight
* Brachiation
* Brutal Throw
* Chant of Fortitude
* Climb Like an Ape
* Combat Intuition
* Cougar's Vision
* Danger Sense
* Death Blow
* Deft Opportunist
* Deft Strike
* Devoted Inquisitor
* Devoted Performer
* Devoted Tracker
* Disguise Spell
* Dive For Cover
* Dual Strike
* Expert Tactician
* Extraordinary Concentration
* Extraordinary Spell Aim
* Force of Personality
* Goad
* Green Ear
* Hawk's Vision
* Hear the Unseen
* Improved Diversion
* Improved Flight
* Improved Swimming
* Insightful Reflexes
* Ironskin Chant
* Jack of all Trades
* Leap Attack (replaces Mantis Leap in S&F)
* Lingering Song
* Lyric Spell
* Mobile Spellcaster
* Natural Bond
* Obscure Lore
* Open Minded
* Power Throw
* Quick Reconnoiter
* Razing Strike
* Savage Grapple
* Scent
* Staggering Strike
* Subsonics
* Tactile Trapsmith
* Versitile Performer

Spells from the Complete Adventurer

* Absorb Weapon
* Accelerated Movement
* Allegro
* Arrow Mind
* Arrow Storm
* Balancing Lorecall
* Blade Storm
* Bladeweave (replaces Bladesong)
* Bloodhound
* Branch to Branch
* Cacophonic Shield
* Cloak of the Sea
* Critical Strike
* Daggerspell Stance
* Dirge of Discord
* Dissonant Chord
* Distort Speech
* Distracting Assailant
* Divine Insight
* Easy Climb
* Easy Trail
* Embrace the Wild
* Entangling Staff
* Exacting Shot
* Fly Swift
* Expeditiout Retreat, Swift
* Focusing Chant
* Foebane
* Golem Strike
* Grave Strike
* Guided Shot [Replaces Guided Arrows (S&S)]
* Harmonic Choruse
* Haste, Swift
* Healing Lorecall
* Healthful Rest [Replaces Healthful Slumber (S&S)]
* Herald's Call
* Hindsight
* Hymn of Praise
* Improvisation
* Infernal Threndony
* Insidious Rythmn
* Insightful Feint
* Inspirational Boost
* Instant Locksmith
* Instant Search
* Iron Silence
* Invisibility, Swift
* Joyful Noise
* Listening Coin
* Listening Lorecall
* Master's Touch
* Mindless Range
* Nightstalker's Transformation
* Shadow Form
* Sniper's Shot
* Sonic Weapon
* Spectral Weapon
* Speechlink
* Tactical Precision
* Train Animal
* Vine Strike
* Wail of Doom
* Warcry
* Wracking Touch
* Wraithstrike

New Base Classes from the Complete Adventurer

* Ninja
* Scout
* Spellthief

Prestige Classes from the Complete Adventurer

* Animal Lord
* Beastmaster [Replaces Tamer of Beasts]
* Bloodhound
* Daggerspell Adept
* Daggerspell Invoker
* Dread Pirate [At 2nd level you can choose the path of an honorable pirate]
* Dungeon Delver
* Exemplar
* Fochlucan Lyrist
* Ghost-Faced Killer
* Highland Stalker
* Maester
* Nightsong Enforcer
* Nightsong Infiltrator
* Ollam
* Shadowbane Inquisitor
* Shadowbane Stalker
* Shadowmind
* Spymaster
* Streetfighter
* Tempest
* Thief-Acrobat
* Vigilante
* Virtuoso
* Wild Plains Outrider
* Wild Shifter [Replaces Shifter]
 

WotC has put up excepts from Complete Adventurer here.

So, anybody else think that good BAB, two good saves, full arcane spell progression, full divine spell progression, and full bardic music and bardic knowledge advancement for the Fochlucan Lyrist is insane?
 

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