Complete Adventurer (merged)

FireLance said:
WotC has put up excepts from Complete Adventurer here.
The Goad feat makes a perfect companion for my halfling's Giantbane feat. I haven't had the opportunity to use it yet, but I recognize that Giantbane kinda sucks when you have companions that your opponent can attack instead of you (the primary ability depends on you using Total Defense, and your opponent attacking you and missing). Forcing the opponent to attack you instead of anyone else would appear to work wonderfully with Giantbane.
 

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FireLance said:
So, anybody else think that good BAB, two good saves, full arcane spell progression, full divine spell progression, and full bardic music and bardic knowledge advancement for the Fochlucan Lyrist is insane?
Not really. I think you have to hold a belief or beliefs that are divergent from those commonly held by your culture and those beliefs cause you to be a danger to yourself or others. Now that's insane.
 

My questions are...

Is the Fochulan Lyrist the same as the one in the excerpt and there are no typos? (Some might say it's too powerful, but it requires levels in 3 different classes)...

What are some of the things the Bard gets? Is the Virtouso any different from the one in Song & Silence. Is there a replacement for the Alluring feat (+2 diplomacy and language dependant, mind-affecting spell save DCs) from Song & Silence?

Is the Shadowmind a "psionic trickster", does it get more than improved manifester levels and sneak attack.

What's the Wild Shifter like? Can it shapechange at will at 10th level...

It sounds like the Scout would work well when multiclassed with fighter, are there any particular effective character builds as far as feat paths go?
 

FireLance said:
good BAB, two good saves, full arcane spell progression, full divine spell progression, and full bardic music and bardic knowledge advancement
That's not all:

Unbound: A Fochlucan lyrist's druid oaths are relaxed, allowing her to wear light metal armor with no loss of spellcasting, supernatural, or spell-like abilities. A lyrist also suffers no experience point penalty for multiclassing.

They also get 6 skill points and d6 for HD.
 

I'm overwhelmed. There's SO MUCH good stuff in the feats section alone. Damn.

For example, in the campaign I'm currently playing, I play a human Pal2/Sorc8/Fatespinner1. I intended to take another level of Fatespinner for my next level, but by taking a single level of Monk and the Ascetic Mage feat from CAdv, I will instantly add 9 to my armor class. NINE.

Damn.

I was already through the roof with my saving throws (21-16-20 IIRC), but now I will also be untouchable in melee (and that +9 will also count versus touch and incorporeal attacks !).

Overwhelmed.

Basically what that feat does is add your Monk levels and Arcanist levels to determine your monk AC, and (wait for it...) if you're a sorceror you use Charisma instead of Wisdom for your bonus to AC. You can also burn (as a free action) a spell slot to give you an equal bonus to your unarmed attacks and damage for one round, but that's just icing on the cake.

*giggle*

Ususally when I look at the feats in the Complete books, only 5 or so get my attention, but in this book, at least half of them made me go "sweet".

:D
 

Trainz said:
Basically what that feat does is add your Monk levels and Arcanist levels to determine your monk AC, and (wait for it...) if you're a sorceror you use Charisma instead of Wisdom for your bonus to AC. You can also burn (as a free action) a spell slot to give you an equal bonus to your unarmed attacks and damage for one round, but that's just icing on the cake.

*giggle*
OMGWTFBBQ!!!!!11!onehundredeleven

Sweet.
 

FireLance said:
So, anybody else think that good BAB, two good saves, full arcane spell progression, full divine spell progression, and full bardic music and bardic knowledge advancement for the Fochlucan Lyrist is insane?

Agreed. The full BAB progression and 6+INT skill points/level
have to be in error - way overpowered otherwise. I'd drop BAB to 1/2 and skill points to 4+INT/level.

Sadly (for me), Spymaster got nerfed into a 7 level class:

HD: d6 [was d8]
7 level prestige class [was 10]
poor Fort and Will saves, good Ref saves [was good Will]
Sneak Attack +1d6 at 3rd and 6th [was at 1st, 4th, 7th]
No required ranks
Undetectable Alignment changed from 2nd to 1st
Quick Change changed from 3rd to 2nd
Slippery Mind changed from 5th to 4th
Deep Cover changed from 8th to 7th

New abilities:

Scrying Defense (at 2nd) - add class level to both Will and Spot checks to avoid divination (scrying) spells and to notice sensors created by such spells

Magic aura (at 3rd) - Nystul's Magic Aura at will with caster level equal to Spymaster class level

Dispel Scrying (5th) - can dispel a scrying sensor as if targeted by Greater Dispel Magic, with caster level equal to class level+10. Can be used 3+INT modifier/day.

And they lost all the other abilities from 8th, 9th, and 10th level, which is not such a big deal, but I'd swapped out Mind Blank for Polyglot, which was quite a useful non-powergaming option.
 

The Fochlucan Lyrist, overpowered or not (I tend to think it is, because each of the required classes, rogue or (ex-)monk for evasion, druid, and bard, all have a lower BAB than the Lyrist; although that said, if you do not use fractional progression, I understand why they would compensate with a full BAB), is perfect for Faerûn's Harpers (who are often rangers, rogues, and/or bards) and for Eberron's Greensingers (druid/bard).

Is there an ascetic druid feat? I long wanted to try out my "master of harmony" concept, a druid/monk, but thought it would only be worth it in a gestalt campaign.
 

Gez said:
The Fochlucan Lyrist is perfect for Faerûn's Harpers (who are often rangers, rogues, and/or bards).
That's the first thought that occured to me as well. Much better for elite Harpers than the Harper Paragon from PgtF.
 

cignus_pfaccari said:
Unlikely; Divine Grace is an untyped bonus, so it will stack with anything, even another untyped bonus.

After checking the wording again, I'm on the fence on it, so I decided to ask the experts.

Also, I'm curious about the wording of the abilities that allow off-hand attacks on a standard action/spring attack. I've tried to come up for something like that for my LEW dervish PrC, but I didn't like my wording.
 

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