Li Shenron
Legend
I posted a few months ago comments and doubts about the future release of Complete Adventurer, because I hardly see the point of that book - beside the obvious bunch of new and reprinted prestige classes.
What would people like to find in such a book? Except the revision of their favourite prestige class, or new "crunchy bits" which are without any doubt going to be there...
I would quite appreciate a good expansion to the use of existing skills. Instead of always bothering about giving the PCs more skill points or more class skills, I think that if they officially gave many skills new uses my adventures will absolutely benefit.
What about Tumble for example, the skill has 2 only possible uses which are quite specific, plus a generic tumble-as-entertain use, wouldn't it be nice to add 3-4 more uses related to combat manoeuvres?
A skill which is rarely used IMXP is Appraise... why not trying to come up with more uses of it?
Adding new skills instead is generally a failure (at least the ones I've seen in other products) because they are always too specific to be worth for many characters. OTOH I haven't read about more synergy between skills, not just synergy bonuses but real combined uses of two skills together, such as Tumble+Climb or something similar. Do you think it would deviate too much from the sort of product people want? In a way, it will be more similar to variant/expanded rules than character stuff.
Then another thing I'd like to see is actually topics about adventuring, but treated with a general approach. I really hope combat is not going to be covered much by the book, so why not having sessions about issues like stealth/infiltration, device tinkering and sabotage, survival in hazardous circumstances, escape, hunting/ambush, et sim...
But with all the space for the "mandatory" stuff, I seriously doubt I'm going to see this sort of topics covered
edit: meant skills, wrote feats...
What would people like to find in such a book? Except the revision of their favourite prestige class, or new "crunchy bits" which are without any doubt going to be there...
I would quite appreciate a good expansion to the use of existing skills. Instead of always bothering about giving the PCs more skill points or more class skills, I think that if they officially gave many skills new uses my adventures will absolutely benefit.
What about Tumble for example, the skill has 2 only possible uses which are quite specific, plus a generic tumble-as-entertain use, wouldn't it be nice to add 3-4 more uses related to combat manoeuvres?
A skill which is rarely used IMXP is Appraise... why not trying to come up with more uses of it?
Adding new skills instead is generally a failure (at least the ones I've seen in other products) because they are always too specific to be worth for many characters. OTOH I haven't read about more synergy between skills, not just synergy bonuses but real combined uses of two skills together, such as Tumble+Climb or something similar. Do you think it would deviate too much from the sort of product people want? In a way, it will be more similar to variant/expanded rules than character stuff.
Then another thing I'd like to see is actually topics about adventuring, but treated with a general approach. I really hope combat is not going to be covered much by the book, so why not having sessions about issues like stealth/infiltration, device tinkering and sabotage, survival in hazardous circumstances, escape, hunting/ambush, et sim...
But with all the space for the "mandatory" stuff, I seriously doubt I'm going to see this sort of topics covered

edit: meant skills, wrote feats...
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