Complete Adventurer, skills and... adventuring

With regard to some of the suggestions and requests:

Trade Goods: Trade Goods and trading are handled in the Arms & Equipment Guide. This book is problematic because it was one of the last 3.0 books to come out, and was a short book in hardcover with B&W pages. Some of the material that was new in the Arms & Equipment Guide have appeared since then, but much has not. Trade Goods, as well as some guidelines on caravan makeup, were covered pretty well.

Drugs: The A&EG also had rules on the effects of alcoholic beverages (which could be considered a model for other drugs). Drugs are handled in the Book of Vile Darkness, as well as Lords of Darkness (already mentioned). Since drug use/abuse is a fairly mature topic, I would not expect to see such presented again outside of the "Mature" line of supplements.

New "special" items: Uh, the A&EG has some. ;)

I think the A&EG is vastly under-rated. Some of the content was quite good, but the whole suffers from the packaging of a short, B&W book into a hardcover.
 

log in or register to remove this ad


Silveras said:
With regard to some of the suggestions and requests:

Trade Goods: Trade Goods and trading are handled in the Arms & Equipment Guide. This book is problematic because it was one of the last 3.0 books to come out, and was a short book in hardcover with B&W pages. Some of the material that was new in the Arms & Equipment Guide have appeared since then, but much has not. Trade Goods, as well as some guidelines on caravan makeup, were covered pretty well.

Drugs: The A&EG also had rules on the effects of alcoholic beverages (which could be considered a model for other drugs). Drugs are handled in the Book of Vile Darkness, as well as Lords of Darkness (already mentioned). Since drug use/abuse is a fairly mature topic, I would not expect to see such presented again outside of the "Mature" line of supplements.

New "special" items: Uh, the A&EG has some. ;)

I think the A&EG is vastly under-rated. Some of the content was quite good, but the whole suffers from the packaging of a short, B&W book into a hardcover.
I agree. I bought A&EG just for the Trade Goods and trading guidelines.
 

Mercule said:
And that mean WotC can't put one out because...?
Oh, they can, but that defeats the purpose of OGL, d20STL, and third-party publishers wanting to cover the niche products, so WotC can concentrate on publishing core products. Personally, I think those who follow D&D labels too seriously should expand their horizon.
 
Last edited:

Ninja

I personally hope they can pinpoint the Ninja class down the way it should be. In fact, a Ninja core class from Dragon Magazine #318 was awesome! The only problem with that Ninja class was the fact it didn't receive aany boost to its speed (I believe it should've received the same speed as unarmored monk of the same level...what Ninja from anywhere have you seen not have the capability to move fast?)
 

I also second the idea about new special non-magical equipment/materials, sometimes this sort of thing can inspire more awe than straight magic stuff! ;)
 

MerricB said:
Spellthief is the third new class.

Hadn't heard that. I suppose I'm far from the first person to have the impression that it sounds like a totally inappropriate class for a book that's supposed to be skill-slanted?
 

Felon said:
Hadn't heard that. I suppose I'm far from the first person to have the impression that it sounds like a totally inappropriate class for a book that's supposed to be skill-slanted?

It's hard to say yet what the class is about, however. Some say it's a core class version of the Arcane Trickster... IMO there's no reason for such a concept to be a core class at all, but you know Wizards have to stick with their 3-new-core-classes per "complete" book and are probably running out of ideas.
 

Re: Scout base class.

I wonder if it will be anything like the Warhammer Warcraft Scout, because I thought that class was pretty nice. In fact, I was considering ditching the WotC ranger and replacing him with the Scout...

AR
 
Last edited:

There's also the Shadow Scout PrC from Oriental Adventures. It's always possible that the Scout might draw from that concept which includes favoured enemies (as Ranger), fast movement (as Barbarian), evasion (as Rogue), memory (essentially a photographic memory), freeze (a special ability usuable three times per day that gives a bonus of +15 to Hide if the Shadow Scout remains absolutely still), and so forth. They also have high BAB and d10 Hit Dice. The Shadow Scout is highly specific, of course, living in very dangerous surroundings.

I'm certainly hoping they do something from scratch and make a Scout more focused on observation and avoiding combat. As much as I like the Shadow Scout, it's far more combat-oriented than your average scout and for good reason. It's likely, however, that WotC will simply draw from the Scout class in the Star Wars: RPG.
 

Remove ads

Top