Mercule
Adventurer
Sounds like a decently solid book. If pattern holds true, I'll be replacing one of the core classes with a base class from the book (not so intentional, but it's working out that way). I've dropped Paladin, Sorcerer, and Monk.
I added Swashbuckler from CW, which acts as "another kind of fighter".
I was trying to turn the Druid into an anamist flavor, so the Spirit Shaman seemed a shoe-in -- the only thing I'm missing from Druid is the Wild Shape ability, but that's mostly because I like the Shifter PrC from MotW.
I like the sounds of the Warlock, because I've been trying to come up with a similar concept, flavor-wise. It would fit nicely into the niche I wanted Sorcerer to fill.
Dunno what's the others are in 'Adventurer', but I don't much care for the base idea of the Spellthief. Hopefully, one of the other two can step into the space left by the Monk. Ideally, there would be a nicely tuned Noble class.
I added Swashbuckler from CW, which acts as "another kind of fighter".
I was trying to turn the Druid into an anamist flavor, so the Spirit Shaman seemed a shoe-in -- the only thing I'm missing from Druid is the Wild Shape ability, but that's mostly because I like the Shifter PrC from MotW.
I like the sounds of the Warlock, because I've been trying to come up with a similar concept, flavor-wise. It would fit nicely into the niche I wanted Sorcerer to fill.
Dunno what's the others are in 'Adventurer', but I don't much care for the base idea of the Spellthief. Hopefully, one of the other two can step into the space left by the Monk. Ideally, there would be a nicely tuned Noble class.