MoogleEmpMog
First Post
Glyfair said:To be honest, I'm perfectly fine with a system where even PC race NPC characters use different rules from PCs. Save the detailed NPCs for the key enemies and simplify everyone else.
Here's the thing.
I'm COMPLETELY fine with THIS.
I LOVE Spycraft 2.0's NPC generation table and use it often for other games, even though it's not an exact match. It's wonderfully simple and easy to use.
BUT, if the Monster Manual takes this route, and neither it nor the Player's Handbook provide the more complex PC Race rules for the monsters... then anyone playing anything but bog standard Tolkienesque D&D (+ Merlin/Elric/Hellboy/DMC Dante-inspired half-fiends at least previously tied to the Planescape Great Wheel) is completely hosed.
They can hope and pray for a Savage Species type book, or they can houserule all of it - which means considerably more work than they would have had to put into cleaned-up and somewhat streamlined PC-style monsters.
Glyfair said:I think that's just it: the idea of the core rules being all things to all people has burdened DMs who want to use monsters as monsters in Dungeons & Dragons.
Shouldn't that really be the first consideration?
Why should that be the first consideration?
If D&D is to be "highly specific D&D fantasy set in the Forgotten Realms or Greyhawk with very tight setting-based restrictions on PCs" - then it's no longer a game I'm interested in. It will almost certainly be better designed than AD&D, and more to my tastes mechanically than Castles and Crusades, but from a flavor perspective I might as well be playing those games.
3.5 has a lot of problems, but, as the wealth of d20 games attests, its moddability was one of its greatests strengths. It's currently the only version of D&D I would consider playing, because it's the only version that can handle the kind of settings and playstyles I'm interested in without houserules sufficient to be a system unto themselves.
You bolded my suggestions of Final Fantasy, World of Darkness and Shadowrun - yet Final Fantasy could be run reasonably well, though not perfectly, with humans as the only playable race, and Shadowrun is fairly close to D&D in its PC racial choices (trolls being the big question mark). Dragonlance, Planescape, Dark Sun and Spelljammer, all of which are D&D settings, present considerably more problems.