Shade said:
Not in my games. Feats make many of the monsters in my experience. Things like Large and in Charge, Empower Supernatural Ability, Adroit Flyby Attack, Rending Constriction...all these have made for memorable encounters.
I really pray that monsters continue to gain feats, and that the flexibility to modify monsters via template and increased Hit Dice remain. I'd much rather run an advanced existing monster than a baseline higher-CR creature (flavor notwithstanding). I just really groove on the flexibility.
I agree with you 100% on this one Shade.
Adding different feat arrays to monsters gives me a great way to make beholder A different from beholder B. This change in design has me a little concerned because it sounds like monsters are going back to being like they were in 1E and 2E.
It sounds like they won't have feats, skills, or even ability scores. After all, if their special abilties aren't based on HD or ability scores then why would the designers include those elements? This, if true, is a mistake, IMO.
To me, it seems like the designers are taking this step backwards because they don't want to have to worry about getting the monsters "bulletproofed" before going to print. We won't know if the stat blocks have errors in them unless WotC tells us there are errors. (Unless something is so glaringly wrong that they simply can't deny it.)
It "smacks" of lazy design, instead of trying to simplify the design process. I'm all for simplifying the design of monsters, but there should be a better way to do it than handcuffing DMs who want to create their own monsters.
That was one of the major problems of 2nd Edition. Many fans didn't know how TSR came up with new monsters, as there wasn't a "detailed" blueprint that everyone could use. This was one of the greatest innovations of 3rd Edition, and the thought of throwing it away makes me sick.
It sounds like WotC wants to keep the 4
E monster design blueprint "in-house". That would be a Huge mistake! Once they start down that road, it will lead the gaming community back into the Dark Ages of mistrust and legal action that was the 1990s. Sure the new SRD will have the monsters in it, but if there isn't a blueprint then it makes that part of the SRD useless.
I might be overreacting, but the more I read about how the game is changing, the more it pisses me off. Yes, many things needed fixing but how monsters are built wasn't one of them. Simplified, yes. Totally revamped to make every monster design in 3E obsolete, no!
Just my 2 cents,
Knightfall1972