Gentlegamer said:
[The second part of your post is a response to me, not Glyfair]
Oops, sorry!

My most sincere apologies.
Gentlegamer said:
Why should using monsters as monsters in Dungeons & Dragons be the first consideration of monsters in the D&D Monster Manual?
Yes. It's one possibility. At my table, and the tables of everyone I've personally played with, the 3.5 Monster Manual has been a book of races as well as antagonists.
Gentlegamer said:
I tried not to bring it to this, but this seems to mean you aren't really interested in playing D&D. You mention Shadowrun, World of Darkness . . . wouldn't you rather use those game systems and the flavor they contain?
I'm actually not a big WoD fan, either setting or mechanics, although both have some interesting ideas. I've always liked Shadowrun's flavor but never its mechanics, and have always played or run it in other systems when given the chance. Final Fantasy doesn't currently have a licensed tabletop RPG, for whatever ungodly reason, so that's right out.
Gentlegamer said:
I think the implication in this discussion that originated with Mearls's quote is that this moddability has hindered the core purpose of monsters in D&D: to be monsters in D&D. That is, the moddability in this area isn't the strength it seemed to be.
I disagree with Mearls on this issue.
Moddability in this area is the only way I'll personally play the game, unless they are incredibly prompt and prolific in providing PC versions of the 'monster' races.
It also doesn't have to equal complexity, as has been repeatedly demonstrated in this thread via references to other systems.
The fact that 3e did have complex monsters because they used the same rules as PCs indicates that 3e was the first version of the game to do so, and not all the kinks had been worked out.
Trust me, my concept for 4e monsters would be a heck of a lot simpler than 3e current version; it would also be compatible with my concept for 4e PCs, which would be heavily based on the Saga rules.
Gentlegamer said:
It's the only version of D&D you would consider playing because it's the only version that can handle settings and playstyles that originated in other role-playing games?
Other roleplaying games, D&D's own past, books, movies, non-RPG games - the d20 system has powerful if occasionally somewhat clunky setting emulation. AD&D did not, and often struggled with even settings indigenous to it.
If 4e resembles AD&D in being locked into a narrow view of the game and fantasy in general, it is not suitable for my gaming purposes.
Gentlegamer said:
Like I said, I think the "all things to all people" concept has encumbered many of the core things about Dungeons & Dragons in 3e. I think this is exactly what Mearls is addressing.
Your "encumbered," and apparently Mearls's, is another player's "liberated."
Gentlegamer said:
In the past incarnations of those settings (none of which originated with 3e), rules for expanded player character races were included. If a setting is to use "monsters as PCs," there ought to be more work done than just pulling stats out of the Monster Manual. In those specific cases, you as a DM need do no work because the authors of the setting have done it during the setting design phase.
WotC has said they'll release one setting a year, starting with the Forgotten Realms (which, I assume, will have at least drow as playable). Eberron (hopefully with goblins and hobgoblins, this time, as well as the Eberron-specific PC races) will almost certainly be next.
We have no way of knowing if they will EVER get around to Planescape, Dark Sun, Spelljammer and Dragonlance, or if they do, when.
Five or six years is a long time to wait for racial rules for some of D&D's settings. In the current version, those rules are already available right from the Monster Manual.
Gentlegamer said:
Why should each monster in the Monster Manual be encumbered because some DM, someplace, sometime, might want to use a monsters as a PC race?
Because the game is allegedly about "options, not restrictions?"
Because there no reason the two design principles shouldn't be compatible, when they so often are in other games?
Because both GMs and players should, in many cases, be able to make that decision?
Because some iconic settings from D&D's past pretty much require it?
Because it seems likely to be appealing to new players, since it will allow them to more closely model the kind of fantasy most of them have grown up with?
Because the current version of D&D has spawned an entire subset of the industry that takes advantage of it, which is allegedly still going to be supported?
Because PC-appropriateness should not have to "encumber" a monster?
Gentlegamer said:
Mearls is citing the core purpose of monsters in D&D: to be monsters in D&D. The design side of the game is going to be taking this as its central premise which ought to make monsters in D&D even better.
And I honestly hope you enjoy playing it.