Gentlegamer
Adventurer
Why do you say this was ironic?JoeGKushner said:Ironically enough, the 1st edition DMG had a great table for figuring out base rates and adding xp based on special abilities.
Why do you say this was ironic?JoeGKushner said:Ironically enough, the 1st edition DMG had a great table for figuring out base rates and adding xp based on special abilities.
That I wouldn't mind. The NPC classes are pretty usesless, IMO.mhacdebhandia said:I suspect NPC classes will go the way of the dodo in Fourth Edition, at least in their current form as "fully-realised but not PC-quality classes".
I'm not saying there won't be a blueprint. My worry is that the blueprint won't be available to the fans, in the actual book, or in the SRD.Mouseferatu said:Where are people getting the idea that monsters won't have set design rules? All we know is that
1) They're simplified from 3E, and
2) They don't work the same way as PCs.
That's it. Done deal. The notion that the above somehow translates into "random abilities thrown together" or "built without any sort of guidelines, rules, or blueprints" is both reactionary and silly, I think.
Gentlegamer said:[The second part of your post is a response to me, not Glyfair]
Gentlegamer said:Why should using monsters as monsters in Dungeons & Dragons be the first consideration of monsters in the D&D Monster Manual?
Gentlegamer said:I tried not to bring it to this, but this seems to mean you aren't really interested in playing D&D. You mention Shadowrun, World of Darkness . . . wouldn't you rather use those game systems and the flavor they contain?
Gentlegamer said:I think the implication in this discussion that originated with Mearls's quote is that this moddability has hindered the core purpose of monsters in D&D: to be monsters in D&D. That is, the moddability in this area isn't the strength it seemed to be.
Gentlegamer said:It's the only version of D&D you would consider playing because it's the only version that can handle settings and playstyles that originated in other role-playing games?
Gentlegamer said:Like I said, I think the "all things to all people" concept has encumbered many of the core things about Dungeons & Dragons in 3e. I think this is exactly what Mearls is addressing.
Gentlegamer said:In the past incarnations of those settings (none of which originated with 3e), rules for expanded player character races were included. If a setting is to use "monsters as PCs," there ought to be more work done than just pulling stats out of the Monster Manual. In those specific cases, you as a DM need do no work because the authors of the setting have done it during the setting design phase.
Gentlegamer said:Why should each monster in the Monster Manual be encumbered because some DM, someplace, sometime, might want to use a monsters as a PC race?
Gentlegamer said:Mearls is citing the core purpose of monsters in D&D: to be monsters in D&D. The design side of the game is going to be taking this as its central premise which ought to make monsters in D&D even better.
Knightfall1972 said:I'm not saying there won't be a blueprint. My worry is that the blueprint won't be available to the fans, in the actual book, or in the SRD.
Now, if you're saying that won't be the case, then you have negated my biggest concern about monster design in 4E.
MerricB said:You know, you'd just be more depressed if you *had* got the job at Wizards... "Hi, Ari! Guess what! 4e! Oh, and we've done the bulk of the work on it already. Sorry."![]()
Quit freaking out. You conveniently forget that they have clearly stated that D&D Insider material will be periodically reprinted in book form.Knightfall1972 said:Your suggestion that D&D Insider be used to create the rules for monsters as PCs just amplifies my point.
Not Everyone Will Want To Use D&D Insider!
And if I have to have access to D&D Insider in order to get the rules for playing monsters as PCs (or any other rules I consider vital to my game) then WotC has lost me a customer.
You know . . . they may not publish the monster design blueprint.Knightfall1972 said:I'm not saying there won't be a blueprint. My worry is that the blueprint won't be available to the fans, in the actual book, or in the SRD.
Unless, I suppose, you resent the mere idea of Wizards of the Coast publishing something in a format you don't want before they publish it in a format you do want.mhacdebhandia said:There's no meaningful difference between "designed by freelancers and published in a book" and "designed by freelancers, published on D&D Insider, and then republished in a book" from the point of view of someone who doesn't use D&D Insider.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.