The Souljourner
First Post
Right, sorry, didn't have my book with me, but I knew at least Glory was just a flat out Pelor domain (and a right cool one too, if you're going to go with the "I rock against undead" theme).
And for the record, while I think any cleric of Pelor would be a fool not to take this class, it just makes them slightly better. However, I think just choosing to be a cleric of Pelor is already a restriction, now add on the fact that you have to take extra turning, have to take Sun domain, and one of the abilities requires healing domain, and I think it's pretty fair. Yeah, it's good, but only if you want to do a lot of undead turning.
I agree the martial weapon proficiency is a bit much, but it's probably a copy and paste error that'll get errataed away.
Healing is a crappy, crappy, crappy, (did I mention crappy?) domain that I have never ever seen anyone take and I totally don't blame them. Yeah, let's waste half your domain spells on spells you could otherwise spontaneously cast. And as others have said, the low level spells cap out and the ability becomes useless, and at high levels, one extra hitpoint is far, far below the standard deviation for a single hit of every monster. The domain ability of Healing really should be at least as good as Augmented Healing (which, btw, totally kicks +1 caster level).
I was planning out a RSoP and this was my plan: Human, taking Empower Turning, and Divine Spell Power at 1st, Augmented Healing, at 3rd, Extra Turning at 6th, with Glory and Sun as my domains. Screw the Healing domain until I get it for free, I say... Glory and Sun have much better slot choices and much granted powers.
I think it's a cool class if you want to totally rock against undead. Otherwise, it's just a nice deviation from genero cleric.
-The Souljourner
And for the record, while I think any cleric of Pelor would be a fool not to take this class, it just makes them slightly better. However, I think just choosing to be a cleric of Pelor is already a restriction, now add on the fact that you have to take extra turning, have to take Sun domain, and one of the abilities requires healing domain, and I think it's pretty fair. Yeah, it's good, but only if you want to do a lot of undead turning.
I agree the martial weapon proficiency is a bit much, but it's probably a copy and paste error that'll get errataed away.
Healing is a crappy, crappy, crappy, (did I mention crappy?) domain that I have never ever seen anyone take and I totally don't blame them. Yeah, let's waste half your domain spells on spells you could otherwise spontaneously cast. And as others have said, the low level spells cap out and the ability becomes useless, and at high levels, one extra hitpoint is far, far below the standard deviation for a single hit of every monster. The domain ability of Healing really should be at least as good as Augmented Healing (which, btw, totally kicks +1 caster level).
I was planning out a RSoP and this was my plan: Human, taking Empower Turning, and Divine Spell Power at 1st, Augmented Healing, at 3rd, Extra Turning at 6th, with Glory and Sun as my domains. Screw the Healing domain until I get it for free, I say... Glory and Sun have much better slot choices and much granted powers.
I think it's a cool class if you want to totally rock against undead. Otherwise, it's just a nice deviation from genero cleric.
-The Souljourner