[Complete Scoundrel] Improved Skirmish feat...

Hyp said:
If you want Improved Skirmish damage, however, you'll have to move at least thirty feet... twenty feet from where you started to trigger the ability, then at least ten feet back to get back into melee range of the orc...
This will be easier for scouts that use longspears.
 

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Felon said:
Oddlyn enough, the Complete Scoundrel's reprinting of the skirmish ability doesn't reflect the errata, leaving out that magical word "away", which will no doubt lend itself to creating questions about this for some time to come.

Well, not necessarily.

The last sentence of the Skirmish erratum could be construed to apply to the Complete Scoundrel version as well:
This update should be made wherever the skirmish ability description is presented (see also pages 31, 56, and 177).

If the Skirmish ability description is presented in Complete Scoundrel, this update should be made, right? :)

-Hyp.
 


Hypersmurf said:
If you want Improved Skirmish damage, however, you'll have to move at least thirty feet... twenty feet from where you started to trigger the ability, then at least ten feet back to get back into melee range of the orc...

-Hyp.

I wasn't aware anyone tried to actually use skirmish with a melee weapon. All the scout builds I have ever seen are archers.
 

airwalkrr said:
I wasn't aware anyone tried to actually use skirmish with a melee weapon. All the scout builds I have ever seen are archers.

Scout/Dervish.

We also grandfathered in a mounted combat character. Rideby attack + skirmish worked very well.

The other scouts I've seen tended to open up fights with a charge, and looked forward to grabbing spring attack later on.
 


VonRichthofen said:
Too bad it doesn't work while mounted.

But it did, until the erratum. A DM might permit a mounted scout character created while it was legal to retain the ability after the rules were changed - a 'grandfather' clause.

Hence, "We also grandfathered"...

-Hyp.
 

ah, yes, i see it now, a pattern as clear as day

All d20 books must contain feats that escalate in power, to be great improvements over those currently existing

each book shall contain newer, stronger races, classes and feat, so players have no choice but to buy into this wealth of power

why be a mage or a warrior now? it is clear thou should be a duskblade... why be a rogue or a ranger? a scout is the way to go now

yes....yes....more books.....more power........ less money :(

just 5 more book releases and i should be near invincible!!!!
 
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The day is long past when cute little baby DnD 3.5 was merely power-creeping across the adventure carpet. Its all grown up. Welcome to the world of Power Sprinting!
 

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