[Complete Scoundrel] Improved Skirmish feat...

There probably are plenty of situations when 20 feet of movement is simply not idea.

However, the issue I expect to see is that the bonus to damage and AC is so appealing that scout players will constantly try to avail themselves of it at every opportunity, even to the point that they sit and try to finagle it constantly, well past the point where they should realize it's not gonna happen this time.

Honestly, the feat should have had some prereqs that would have made a player work for its benefits.
 

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Beckett said:
A rogue, on the other hand, can get into flank and sneak attack with every single attack.

I agree. I never really saw the Scout as overpowered and I certainly don't think Improved Skirmish is enough to change that. I think it's a great class, but you'll still be doing more damage with a rogue built for two-weapon fighting using only core feats and a decent rank in the Tumble skill.

I also don't think that the fact it's a no-brainer for scout archers makes Improved Skirmish a bad thing. Power Attack is a no-brainer for two-handed weapon fighters, Improved Initiative is probably taken by almost every rogue in existence, and is there a ranged weapon wield out there who doesn't take Point Blank Shot, at least as a prerequisite?
 

BadMojo said:
I agree. I never really saw the Scout as overpowered and I certainly don't think Improved Skirmish is enough to change that. I think it's a great class, but you'll still be doing more damage with a rogue built for two-weapon fighting using only core feats and a decent rank in the Tumble skill.

I also don't think that the fact it's a no-brainer for scout archers makes Improved Skirmish a bad thing. Power Attack is a no-brainer for two-handed weapon fighters, Improved Initiative is probably taken by almost every rogue in existence, and is there a ranged weapon wield out there who doesn't take Point Blank Shot, at least as a prerequisite?

Well I agree with Power attack but I don't think the others are really no-brainers. Natural Spell is an excelelnt example of a no-brainer, where if you don't take it people might wonder if you know how to make a character well. I don't like feats like that.

Point Blank shot is not a no brainer if iti s a prerequisite. Noone would tkae it otherwsie, I am sure.
 

EyeontheMountain said:
Well I agree with Power attack but I don't think the others are really no-brainers. Natural Spell is an excelelnt example of a no-brainer, where if you don't take it people might wonder if you know how to make a character well. I don't like feats like that.

Point Blank shot is not a no brainer if iti s a prerequisite. Noone would tkae it otherwsie, I am sure.
I don't agree about PBS. It's one of the best archery feats out there.
 

Darklone said:
I don't agree about PBS. It's one of the best archery feats out there.

Yes. PBS is much better than crappy archery feats like Weapon Focus (bow) or Mounted Archery. PBS is for power-gamers. That +1 to hit and damage can really break the game. Let me tell you.









Oh, if you couldn't tell, I was being sarcastic.

The ONLY good reason to take this feat is as a prerequisite.
 

airwalkrr said:
Yes. PBS is much better than crappy archery feats like Weapon Focus (bow) or Mounted Archery. PBS is for power-gamers. That +1 to hit and damage can really break the game. Let me tell you.

A feat doesn't have to "break the game" in order to be good. I'd much rather have a feat that deals +1 to hit AND damage, than one that just does "to hit". It also applies to a variety of ranged attacks (slings, bows, xbows, thrown weapons, etc.) where as Weapon Focus applies to only a specific weapon.

If you are making an dedicated Archer, it would be silly NOT to take PBS. Especially since it is a prereq for most archery feats.




airwalkrr said:
Oh, if you couldn't tell, I was being sarcastic.

Now you tell me!

airwalkrr said:
The ONLY good reason to take this feat is as a prerequisite.

I disagree. But the fact that it IS a prereq for most of the archery feats out there kinda makes it hard NOT to pick up.
 

RigaMortus2 said:
I disagree. But the fact that it IS a prereq for most of the archery feats out there kinda makes it hard NOT to pick up.

From all of airwalkrr's posts it's apparant that all the NPCs in his campaign have single digit ACs and boosting your too hit is useless. For the rest of us that play in campaigns where all the oponents aren't punching dummies that +1 can take you from a 20% hit to a 25% hit and be boosting your damage by as much as 25%.
 
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Harm said:
From all of airwalkrr's posts it's apparant that all the NPCs in his campaign have single digit ACs and boosting your too hit is useless.

No, boosting your attack roll is useless because combat never happens.

The bards Fascinate everyone before it gets that far.

-Hyp.
 

Nowadays you simply have to play a ranger with the bow feats and you can avoid to take PBS.

Yet every char I've seen took it nonetheless.
 

Hyp said:
The bards Fascinate everyone before it gets that far.
Well, the first four encounters, anyway. Bards will eventually run out of bardic music uses.

Unless they take that over-powered Extra Bardic Music feat.
 

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