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Complete Warrior, anybody got it? What's in it?

jmucchiello said:
Exotic Weapon Master is a 3 level prestige class that is a must have for the dwarven urgosh wielders.

Presumably changed from the rather bizarre version in Master of the Wild which required rage as a class feature in order to be able to enter the exotic weapon master class :rolleyes:
 

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Gez said:
Bizarre? Nah:
Exotic == foreign == barbarian.

If I had to pick any one class that would be tailor made for mastering weapons, I'd pick the only class that can specialize in a weapon. Rage seemed like a tacked-on requirement to justify its presence in Masters of the Wild instead of Sword & Fist.

J
 


I don't like the idea of more classes.
I already have the feeling that most of the PrCls are 3.5 revisions of old ones.
I think we'll be lucky if even a couple of new PrCls are interesting an original.

At this point I am curious about the rest of the book, if there is anything left :rolleyes: ... I thought this book was going to include at least new high-level combat feats. And I even dared to hope that it might have some extended combat rules, I don't remember which was the last D&D book that actually contained extra rules... probably the Epic Level Handbook. So what are those "combat maneuvers" and "rules for unusual combat situations"?
 

drnuncheon said:
If I had to pick any one class that would be tailor made for mastering weapons, I'd pick the only class that can specialize in a weapon. Rage seemed like a tacked-on requirement to justify its presence in Masters of the Wild instead of Sword & Fist.

I agree. The EWM is one of the poorest PrCl ever written IMHO.
 

I would give that honor to the Forsaker.

The mere concept is stupid. I could understand it in a Shadowrun setting, but in Greyhawk, a magic-hater?

Hey, there's this novel PrC concept -- the Levitationist. He just can't stand gravity, he really, absolutely, positively hates gravity, and want to eradicate all gravity from the world. He gets big ability boost when he throw things high up; but lose them as soon as they begin to fall back, so that he must snatch and throw other stuff constantly.

He also has a honor code to kill all jugglers he may see, because jugglers use gravity for their art.
 

Gez said:
I would give that honor to the Forsaker.

The mere concept is stupid. I could understand it in a Shadowrun setting, but in Greyhawk, a magic-hater?

Maybe it is outplaced, or hardly playable, but I don't think the concept is "stupid". Actually I think it's interesting. Instead from the point of view of the implementation, you are right that the Forsaker as well doesn't make much sense.
 


Li Shenron said:
Maybe it is outplaced, or hardly playable, but I don't think the concept is "stupid". Actually I think it's interesting. Instead from the point of view of the implementation, you are right that the Forsaker as well doesn't make much sense.
I think that it makes for a good one shot NPC, where the DM can set up proper circumstances for the forsaker to work, but for PCs, there's no way that I can see it working properly.

In our campaign we recently met an awakened gelatinous cube forsaker who was out buying magic items for lunch. :)
 

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