Complete Warrior: Paladin feats


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Hypersmurf said:
It's been suggested by some of the designers that while class level must be picked first, the rest of the level-up can happen in fluid order, rather than rigid.

If Skills come before Feats in the rigid order, I can't take a feat like Cosmopolitan to make a skill a class skill before spending my points.

If Feats come before Skills in the rigid order, I can't take a rank in Ride to qualify for the Mounted Combat feat.

It gets even weirder when you talk about Prestige Classes.
It doesn't actually state (in the 3E Core Rules at least) "These steps must be followed in order". The only reference is that class level must be picked first, found in the PrC section. Otherwise, it only says "When your character achieves a new level, make these changes."

-Hyp.


OK I checked the books again.
In 3rd ed Sage Advice clearly stated the order that things were gained - following the way they were presented in the book.

In 3.5 they were listed as follows (paraphrased)

If a feat has a prerequisite it can be gained at the same level as the feat. So if there was a skill rank requirement it can be met at the same time.

For prestige classes it says they must be met before taking the prestige class.

It was so much easier following things the way that Skip had put out in Sage Advice (prior to 3.5) instead of these multiple variations on something that can follow a straight line/logical path.

Basically when I said that the PC had to have the prerequisite met before taking the feat - I was wrong in 3.5 (which was the context being used since CW is a 3.5 book).
 

Here's how I plan the Divine Fighter build.

You need good Str and good Cha, human. For example, he fights with Shield and Scimitar (not at 1st character level, but starting at 2nd).

1st: Cleric 1, Divine Shield, Extra Turning.
2nd: Fighter 1, Power attack FBF (Fighter bonus feat)
3rd: Fighter 2, Weapon Focus (scimitar) FBF, Divine Might
4th: Fighter 3
5th: Fighter 4, Weapon Specialisation (scimitar) FBF
6th: Fighter 5, Divine Vigor
7th: etc...

By giving up a +1 BAB, you gain a lot. A LOT. And all the bonuses gained by divine feats are unnamed bonuses.
 

Master throwers Throw lots of stuff?

No idea what you mean, he gets some silly abilities to throw two weapons at once... but most of them seem to be redundant with TWF.

And I don't think that Divine Might got screwed. It's better in all cases where a paladin can't buff for combat.

Uhm. All the time IMC. :D
 

Trainz said:
Here's how I plan the Divine Fighter build.

You need good Str and good Cha, human. For example, he fights with Shield and Scimitar (not at 1st character level, but starting at 2nd).

1st: Cleric 1, Divine Shield, Extra Turning.
2nd: Fighter 1, Power attack FBF (Fighter bonus feat)
3rd: Fighter 2, Weapon Focus (scimitar) FBF, Divine Might
4th: Fighter 3
5th: Fighter 4, Weapon Specialisation (scimitar) FBF
6th: Fighter 5, Divine Vigor
7th: etc...

By giving up a +1 BAB, you gain a lot. A LOT. And all the bonuses gained by divine feats are unnamed bonuses.
Hmm. I'd rather go the 4 or 5 level paladin, then fighter. Not only because BAB+1, but because all the other nice stylish paladin stuff. And why using shield & scimitar? I'd prefer two elven lightblades, costs one feat but you'll have 18-20/*2 crit range weapons in both hands and can go for TWF, e.g. more attacks.
Another possibility: Don't waste the feats, take kukris, high strength and later a few levels Invisible blade.
 
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Darklone said:
Master throwers Throw lots of stuff?

No idea what you mean, he gets some silly abilities to throw two weapons at once... but most of them seem to be redundant with TWF.

He gets an ability (Palm Throw) that lets him throw 2 small weapons per attack, but those weapons do not apply strength modifier to damage. This effectively doubles your number of attacks as long as you don't care about strength (and a divine mighted thrower probably won't).

Does the Elven blade still cost a feat if you're an elf?
 

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