Triumph said:
The environment is Greyhawk. The foe is "any given denizen of Greyhawk." Let me know if you need further hand holding, I'll be here all night.
Day or night? Summer, winter, fall, or spring? What sort of terrain - mountain, hill, plains, desert, swamp, forest,urban, the Sea of Dust, tropical beach, stony beach, jungle, or what?
Which instance of that terrain?
When in Greyhawk's history? What total character level? What base class(es) allowed? What external "buff" spells can/will be cast by presumed "other party members"?
And those're just the EASY list of variables ...
Oh so you can answer the question after all. Here, take a cookie and run along now. Or you can stay if you can tell me one single Complete Warrior class that would deal more damage to ANY foe in melee range than a Frenzied Berserker.
AHA! Already, the first artificial limit:
melee range. Why that close? Why not ANY range? There are several ranged-combat focussed classes in CW, after all.
But still, you take any FB you want ... I'll take a halfling Rogue(10)/Invisible Blade(5)/Master Thrower(5). Master Thrower "tricks" will be sneaky throw, weak spot, and double-toss. With an opposed roll (my sleight of hand vs the opponent's spot check), I get to spend a standard action to make two ranged-touch attacks with my throwing daggers, each of which get +8d6 sneak attack damage (total). That's one HEAP of damage, other than against crit-immune or Uncanny Dodge opponents. And he UD isn't always going to help you,either.
Because Sneaky Throw means you're flatfooted for that group of attacks - no Dex bonus, and hello sneak attack. No dex bonus, and a touch attack, also means (if I have the strength,which wouldn't be hard to manage at 20th level)
hello power attack. Let's see, a pair of
+5 returning daggers, power attack for -10/+10, that's 1d4+15+8d6 damage each, for 2d4+30+16d6 damage.
All at just beyond melee range, mind. Oh, but wait, you didn't want to hear about
every possible situation, just your pet "in melee range" setup.
Feh.