Traycor
Explorer
Doh! Sorry, for some reason I thought it said 1/2 your hit points. My bad.malcolm_n said:This only heals 1/2 the druid's level.
That actually looks like a very balanced power as you have it. Good job.
Doh! Sorry, for some reason I thought it said 1/2 your hit points. My bad.malcolm_n said:This only heals 1/2 the druid's level.
I really don't like that power, it's very 3.5E-ish in its feel with replacing armour in a given situation. 4E usually uses power bonus to X to just avoid stacking among bonuses due to powers. It's less keen on checking "does-it-stack" in other aspects. It forces you to look your current armour bonus up and recalculate instead of just putting something on top.malcolm_n said:it gives you plate armor bonus. Bonuses of like names don't stack.
Cool, good argument. I'll see what i can do to change it a bit.Lord Tirian said:I really don't like that power, it's very 3.5E-ish in its feel with replacing armour in a given situation. 4E usually uses power bonus to X to just avoid stacking among bonuses due to powers. It's less keen on checking "does-it-stack" in other aspects. It forces you to look your current armour bonus up and recalculate instead of just putting something on top.
A bit like ability buffing.
Cheers, LT.
You only gain the benefits outlined within the wild shape form you choose.dcviana said:I liked it very much, can't wait to try it out.
But before I try, I still have some questions.
1 - I did't get the Wildshape class feature. I know you gain bonuses based on your favored form, but does you gain any abilities from the form you gain that are listed in the MM? Or the change is only cosmetic and all you gain are the bonuses listed in the Favored Form and Wildshape power?
Yes, like the Brutal Scoundrel rogue, you gain your Strength modifier to damage rolls with combat advantage.dcviana said:2 - In Wildshape offensive, you gain your Strength modifier as a bonus to damage when you have combat advantage. Does this bonus stack with the Strength modifier bonus everybody gain when making a basic melee attack?
It's mostly DM fiat on this. Your DM can use his/her best judgement on what a large tree would qualify as. Personally, I'd say a large tree occupies a 2x2 cube of space, normal for a large/tall creature. What's cool about this is tree shape can be used out of battle to let your friends climb without a rope up to 10 feet.dcviana said:3 - The power "Tree Shape" says you can turn into a large tree. I know a large creature ocupies a space of 2x2 squares, but what is the height of a large tree? I think it's a good idea to include in the power description the minimum/maximum height of the tree you can turn into. Something between 10ft and 30ft might work.
It's not so much a misclaim. Remember that wild shape is not limited to specific animals, so you could be anything at any time, it's just fluff on your part how you look. Yes, though, to be able to fly you must be within the paragon tier, just like any other class. You do get better fly, though since wizards only get to fly for one encounter in a day and you can fly every encounter or five minutes with the feat. As to any movement modes, again, it's a rules requirement to keep balance. You can fluff up your powers and say you're an Osprey going in for the attack when in offensive form, you just can't fly any higher than 5 feet without the appropriate feat.dcviana said:4 - This one is kind of lame, but without the (Improved) Travel Form feat, I can't turn into ANY animal that have those kind of movement modes as default (like a hawk or a fish)? And what about if I do have the feat, and choose "Flight" as my movement mode, does this proibits me of shapechanging into something that normaly doesn't have this movement mode, or can I shapechange into a flying bear?
Thank you very muchdcviana said:Overall, thank you very much for your hard work. All I can say is that you did an amazing job and that the best way I can thank you is to use this druid in my own game sessions.
Dire Human said:Armor of Thorns looks hilariously broken. Lower the damage, make it only damage on a successful attack, and for Pelor's sake lower the AC bonus. "+2 Power Bonus to AC" works fine.
ARMOR OF THORNS Druid Attack 13
You call into being natural armor which coats you in thick thorns and harms those around you.
Encounter * Implement, Primal
Immediate Reaction Melee touch
Trigger: A creature within range attacks you
Effect: The creature takes 3d8 + Wisdom modifier damage, and you gain a +2 power bonus to AC until the end of your next turn.
Master of Rites: You can sustain this power for one additional round with a minor action.