GX.Sigma
Adventurer
Is the current playtest packet too complex, or too simple, for you?
For me, it's a little bit more complex than I'm comfortable with for new/casual players. I think part of it is that there's no simple option for the Specialty.
In the previous packet, you could take Survivor, have more hit points, and just not worry about it. Now, the same specialty lets you re-roll hit dice when you gain a level or use them to rest. Despite the fact that not everyone rolls HD when they gain levels (and some DMs may not use HD healing), it's one more thing you have to remember. The spellcasty ones, especially the higher Divine ones, are fine, because it just gives you another spell per day (increases a resource you already have), so you don't have to remember anything new. There should be one for expertise dice/maneuvers.
What are your thoughts? What complexity level do you favor?
For me, it's a little bit more complex than I'm comfortable with for new/casual players. I think part of it is that there's no simple option for the Specialty.
In the previous packet, you could take Survivor, have more hit points, and just not worry about it. Now, the same specialty lets you re-roll hit dice when you gain a level or use them to rest. Despite the fact that not everyone rolls HD when they gain levels (and some DMs may not use HD healing), it's one more thing you have to remember. The spellcasty ones, especially the higher Divine ones, are fine, because it just gives you another spell per day (increases a resource you already have), so you don't have to remember anything new. There should be one for expertise dice/maneuvers.
What are your thoughts? What complexity level do you favor?
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