I'm almost afraid to dip my toe into the water lest it get bitten off by the circling sharks.
However, I have been thinking about this poser and two thoughts occur to me:
1. Visual representation--the computer game is the complete definition of the setting, actors, etc.; while the tabletop game does not provide such a defined experience. This may explain some posters discomfort with miniatures and the like, in the sense that the visual aids "limit" their imagination.
No matter how descriptive the tabletop DM is, there will always be a gap between the verbal description and the mental image that player has. Such a gap, and the opportunity to fill it, does not occur in a computer game.
2. Justice Stewart's Casablanca Test--"I know it when I see it."

However, I have been thinking about this poser and two thoughts occur to me:
1. Visual representation--the computer game is the complete definition of the setting, actors, etc.; while the tabletop game does not provide such a defined experience. This may explain some posters discomfort with miniatures and the like, in the sense that the visual aids "limit" their imagination.
No matter how descriptive the tabletop DM is, there will always be a gap between the verbal description and the mental image that player has. Such a gap, and the opportunity to fill it, does not occur in a computer game.
2. Justice Stewart's Casablanca Test--"I know it when I see it."