Hussar said:So, would RP servers would qualify as RPG's?
I can tell you from personal exerience that at least in WoW...no.
Hussar said:So, would RP servers would qualify as RPG's?
Dromdol said:No. I mean, "remember the time we fought tooth and nail to take the castle, despite two allied guilds stabbing us in the back? Or how, after holding it for two months, and repelling multiple attacks, we were sold out by another ally for the price of a lesser castle? How we fought side by side with a rival guild to hold it, fighting against overwhelming odds as they came through the gates. Again. And again. Remember the last desperate struggle in the throne room, where one of our captain's single handedly dropped over a dozen invaders before they finally brought him down? Remember the mad rush to regroup, the desperate stab at regaining our foothold? Remember that? Remember a month later when we rallied enough support to overthrow a different castle from our enemy alliance, but a merc troop grabbed the throne? Not that THEY held it for long, as they were perpetually unable to forge lasting alliances...or how about when we bloodied ourselves tryin to take..."
I'm not talking about fights with respawning NPCs. I'm talking real players fighting other real players for valuable real estate. Winning, and losing, and forging memories of friendship, and loyalty, and betrayel. People that think MMORPGs are nothing but one more raid on Rags need to broaden their horizons, there are other worlds than these.
In any event, this thread needs a warning sign:
"Here be dinosaurs."
Doug McCrae said:When I think about what I enjoy about human rpgs it's not really the variety of interaction because it's pretty limited.
GM comes up with mission. We solve mission by overcoming obstacles, dealing with NPCs and defeating monsters. Obstacles are overcome by using magic or making skill checks. With NPCs we talk to them, bribe or threaten. (Over and over, threats and bribes, bribes and threats, a computer could handle it very easily.) With monsters we hide, fight or run. Mostly fight.
Sure, we have the potential to do something weird, like befriend a monster or burn down the forest. But it seldom if ever happens.
Hussar said:But, that's a pretty vague answer. I'm roleplaying because I'm playing D&D? But, I'm not roleplaying if I play Everquest? Why?
Raven Crowking said:Role-playing games react and respond to you in real time,
Numion said:Um, no. D&D with 6 players + DM is far from real time![]()
Raven Crowking said:I personally think that the guy responsible for the term already answered this question upthread extremely well.
A role-playing game, in order to qualify as a role-playing game, requires that your decisions are responded to by a human being. A DM...or human being(s) that serve the same function, in some games, even though they are also players...is required so that the environment of the game is responsive to the desires and interests of the player(s).
In D&D, if you want to talk to the stableboy, you can, because the environment is under the control of a human being. I.e., not only are you the player playing a role, but the DM is playing many roles, including the role of the world itself (weather, environment, etc.).
In Everquest, if you want to talk to the stableboy, you can if and only if programming has been done beforehand to determine that you can do so.
Role-playing games react and respond to you in real time, creating an immersive environment (whether or not you take advantage of this quality) in which anything may be attempted, and any new ruling may be devised on an "as needed" basis to move forward the action in the manner chosen by the participants, whereas you react and respond to the computer simulators of role-playing games, within the limitations of interaction designed by the programmer(s).
Both may be fun, but IMHO, this is a fundamental difference.
RC
In Atari's Temple of Elemental Evil PC game, it's possible to rescue two orc prisoners from one of the upper levels. Their captors are a human jailer and a bugbear. They can then join the party and potentially receive healing (though I usually just leave em where they are).Raven Crowking said:As a result of allowing a more varied interaction with monsters, I've had PCs rescue an orc from bugbears....and then heal the orc in preference to another party member.
Doug McCrae said:Does there have to be a human GM adjudicating every action in order for it to be a rpg and, if so, why?
Doug McCrae said:In some ways, a human GM can make a game a lot more limited.
Doug McCrae said:Sure, we have the potential to do something weird, like befriend a monster or burn down the forest. But it seldom if ever happens.