Raven Crowking said:
That's sort of sad, actually.
Why? What sort of meaningful conversation are you going to have with a black pudding, or a chimaera, or a gibbering mouther? When the fanatical lizardmen followers of Set charge the swampside settlement, willingly ebmracing death so long as they spill human blood, are they going to have any particular bits of wisdom to impart?
When the Hidden High Priests of the Dark God are in the final stages of their final ritual to summon the End-of-All, do you really think you're going to convert any of them by pointing out the danger in what they're doing?
There are times, and depending on your campaign style potentially a lot of them, when there's just no good reason to chat with your foes.
And if I'm having fun, and my players are having fun, who the hell are you to sit in judgement of me and mine?
IOW, there are times that the game operates as a role-playing game
So, now, there's a distinction between "operating as a role-playing game" and actually being a role-playing game?
That's an interesting distinction to draw, given your particular point of view:
Raven Crowking said:
Hussar said:
Conversely, what about a bad DM where you are railroaded? Is a rail roaded game no longer role playing? Since your choices are limited artificially by someone else, it's pretty close to a CRPG.
I would certainly be willing to say that, if the human element refuses to allow you to make choices, and refuses to respond to the choices that you make, the game for all intents and purposes ceases to have that human element, and thus
ceases to be a role-playing game.
Doesn't that just say that, really, D&D is a "better-than-average RPG simulator" and not an actual role-playing game? After all, sometimes D&D lacks the "human element" required of RPGs - and sometimes MMO
RPGs include the "human element" required of RPGs.
Or is it a matter of degree? If my NWN server is 100% DM-and-party, is it a roleplaying game? What if it's 95%? What if that 5% is "back in town down-time," which would be handwaved in a "real" RPG anyway?
Is that a meaningful difference?
BTW, while I am glad that using bold in "MMO
RPGs" convinces you, I have to admit that it doesn't convince me.
It's not to convince you - just more to keep in plain view.