The difference matters to me. In fact it is crucial. It is why I go out of my way to take time away from my family & my faith to play TRPGs yet I've never taken the time to finish Final Fantasy X. & finishing FFX would be a lot easier since it would not involve co-ordinating the schedules of 4 to 5 adults.
I want to understand the difference because I believe it can only help me improve my TRPG experience. (& maybe even my CRPG experience.)
It's a little bizarre that anyone would take time away from family or faith to play a game.
But more to the point, what I see is you expressing a
preference for a certain type of RPG. That's okay, but it doesn't really require you to re-define what "RPG" is accepted to mean. Why re-define the word to be so exclusive if all of it really is simply a case for which one you like better?
You haven't bothered to beat FFX, and you'd rather go over to Eddie's house and game, you can notice the difference between the games without calling one a "TRUE RPG" and the other one some sort of "Untrue RPG" (which is, despite your intentions, pretty condescending).
It's a bit different. I see the programming (or development) team as being analogous to the creaters of a tabletop rpg's rules - they're like the Wizards of the Coast game designers/developers. They created the rules of the game. With tabletop games there's an additional layer interpreting player actions - the DM - who can override the rules.
The Square team that created Final Fantasy told you what world you'd be in, what character classes are available, and what adventures to go on. It gave villains and NPC's lines ("I, GARLAND, WILL KNOCK YOU DOWN!") and it gave the setting coherence as it gives descriptions of the events and world you interact with.
DMs do the same thing. Certainly, that's more than the D&D core rulebooks do.
The Square team is kind of a railroady DM (there's only one main adventure and you pretty much have to do it, since there's nothing else to do other than combat, but sometimes there are hidden combats or secret adventures you can find or not), but those who play like the stories, so they'll be happily lead by the nose.
Compare this with some other computer RPG's, and you have DMs who aren't as railroady, like the ones in Ultimta Online or even WoW.
If this thread proves nothing else, it proves the last statement quoted above to be categorically wrong.
True enough, I suppose I was using overly large brush strokes there. I guess it would be more correct to say that no one outside of a hardcore obsessive fan-base accepts the notion that these are truly deep divides.