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Conan (DnD 4th Ed)

I'm afraid I don't know enough about the Aquilonians to suggest an appropriate race, Nurgle.

Odysseus: Are your Pirate and Thief classes mechanically different from Rogues, or just rogues with a fresh coat of paint?
 

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@Odyseus

Thanks for the race chart, very handy.

@Bigassgeek

I just wanted to show, how difficult it is to make a reskinned race for every race. If I make Aquilonies human but all other races can be human too, that feels just weird to me. But how about letting the Aquilonies etc. be human but humans from the other races would have to take one of the race features as the free feat. (For example a human from cymmerien has to take the 2d20 Athletics bonus, one from Nordheim has to take Weapon Focus: Heavy blades)
 

There are so many races and subraces and ethnic groups in the Hyborian Age, I don't think you could reskin them all, unless you reused PHB races with minor tweaks.

The race chart Odyseus provided looks interesting. I'll have to play around with it.
 

I remade a lot of Feats from the Conan RPG into a 4ed Version. Some of my favorites:

Carouser (Req.: Con 15+; no penalties for drinking, +2 to Diplomacy, Bluff and Streetwise for checks concerning your drinking buddies, a night spent drinking counts as an extended rest)

Menacing Aura (Req.: Cha 15+, Steely Gaze, Skill Training : Intimidate; as a free action, whenever an enemy moves into square adjacent to you, make an intimidate check -5 vs. Will, on a hit the target is rattled until the end of your next turn)

Priest (Req.: Skill Training: Religion; you gain a +2 bonus to Diplomacy, Insight, Intimidate, Streetwise and Bluff to all checks concerning people of your choosen religion, You gain a +2 bonus to your Saving Throws against Charm and Fear effects)

Sleep Mastery (Req.: Wis 13+, Con 13+; You need only 4 hours of sleep for an extended rest, once per week you can take an extended rest without sleep, while asleep you are considered fully aware of your surroundings, you get a +2 bonus to saving throws versus sleep effects)

Human Shield (Req.: Improved Grab, Str 13+; When you have an enemy grabbed and are targeted by a melee or ranged attack from another enemy, you may redirect the attack to the grabbed enemy as an immediate interrupt)
 




When in Stygia, do as the Stygians

Being very familiar with the Conan setting, Conan RPG, and 4th ED, I would never use 4E for the Conan world.

If I had to, I would modify it the following way.

Only Human races available. (Use the choices from Conan RPG.)

No magic items.

All martial classes allowed.
Barbarian allowed.
Cleric allowed. (Priests of Mitra, Set, etc.)
Warlock allowed. (See every evil warlock or wizard.)
Primal classes Shaman, Druid, Warder, could all be role-played into the setting.
Divine classes Invoker, Avenger, even paladin could be role-played into the setting.
Arcane classes wizard, bard, sorceror could all be role-played into the setting.
Swordmage would be difficult to insert but could be done by a skilled GM with knowledge of the setting.


Throw your Monster Manual away. Only use the rare monster and only on the evil cult deepest lair or raising of a long forgotten god. Build your stable of NPCs to attack the PCs with.


Must need many more rituals. There is no 4E equivalent to the magic in Conan RPG. It is the dark, sinister, and mysterious stuff that everyone clamours for. Sacrificing a hundred slaves before attempting to summon a dark creature from the nether planes isn't quite covered in 4E.

Use the weapon damage raitings from Conan RPG. Use the massive damage option for instant death. Conan settings need to be highly dangerous. PCs should learn to run when they have the chance. Even Conan knows that some dangers are best left beneath the Stygian Sands.

Mass combat, use the Legends of the Five Rings 1st Edition mass combat system. Allows for heroic combats that your PCs have a major role in.

The real battle with using 4E is the power system. It does not lend itself to Conan very well. The classes listed above, will challenge the GM to allow only powers that are appropriate for the setting. This may require adjustment to standard powers to create something more setting friendly.


The combat maneuvers that are in Conan RPG are a thing of beauty. In a sense they would be replaced by 4E powers.

Use what is right for your group and your game. Conan games should be dark, mysterious, ancient ruins, evil lurking everywhere. No real good just different shades of grey and black.

No real wealth. Wealth is found in your allies not coin, goods, or magic. You can walk out of the desert naked and be just as powerful as when you walked in.

Evil priests and sorcerors lurk in the shadows hatching plots with hordes of fanatic followers ready to die for the cause.

Rogues line the streets looking to take everything you have even your life. Warriors look prove they are tougher than your PC.

Everything you have will be gone in the morning except if you're lucky, you're life.
 

@Thaed

Thanks for your comment, thats a lot of input. Although do you really think that a class with obvious divine powers like the cleric is alright in a conan RPG? I cannot remember a similar character in a tale. I prefer to let them out but put a "priest" Feat into the game. It just gives a social bonus.
 

When in the Pictish wilderness, run like he!!

Priest feat could work well if that's where you want to go.

My Conan background is all of the "original" 12 novels from REH and those that used his notes. de Camp, Carter. As well as all the Conan comics from #1 - #2XX. etc. etc.


So I mix up the source of some of the stories some times. There are multiple examples of priests with divine powers that were used to fight against the forces of darker evil. Conan even aligned with several. Priests of Mitra and I believe Ibis. They were more of a counter balance for Conan and were mostly during his reign as King or towards the end of his career.

Most likely a GM is better off disallowing Arcane or Divine classes from the PCs. These should probably be reserved for NPCs.
 

Into the Woods

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