Hey all, I've been playing a lot of the new Age of Conan MMORPG, and I'm fairly pleased with it. While I'm certain that it'll not unseat WoW, it does feature one innovation that I like a lot.
You can choose to adventure either at night or during the day. Night time adventuring is soloing and serves to advance the plot. Day time adventuring opens up the possibility of advneturing with others, but does less to advance the plot (you run a lot of unrelated errands).
In a D&D game, I don't think I'd so artificially separate sandbox play (daytime) from storyline play (daytime), but the game does do a good job of offering boith types of play and has made me stop and think about designing a campaign that does both sandbox and storyline play equally well.
Thoughts?
You can choose to adventure either at night or during the day. Night time adventuring is soloing and serves to advance the plot. Day time adventuring opens up the possibility of advneturing with others, but does less to advance the plot (you run a lot of unrelated errands).
In a D&D game, I don't think I'd so artificially separate sandbox play (daytime) from storyline play (daytime), but the game does do a good job of offering boith types of play and has made me stop and think about designing a campaign that does both sandbox and storyline play equally well.
Thoughts?