Conan The RPG: Impressions + Ideas & GM Support

In my experience, the thing that makes D&D combats take so long is the amount of time the party spellcasters spend pouring over their myriad spells and tactical options. There will be a lot less of this in a typical Conan combat...

There are more hits than standard D&D and the weapons do more damage than standard weapons. As far as the higher levels, characters don't get as many hitpoints after 10th level, so they can't take as much damage. After people are familiar with the system, I really dont expect the combats to take long at all....
 

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Iron_Chef said:
"What mattered most was that few stood against many, and that is what will be remembered!"
---Elohar "The Lucky", Son of Shem of the Erukhim, uttered at the battle of the Canyon of Doom, where a dozen men vanquished four times their number and lived to tell of it.

Holy heck - cool account IC, I wish I could play in your game. :)

It sounds a lot like the sword & sorcery PBEM I used to run using non-D&D rules. When I converted to D&D the flavour was never the same. Maybe if I restart it I can use the Conan rules to get the flavour I want.
 

In the playtest combat was run through with high, mid and low levels. Before testing, combat lenth was a concern, on paper it would appear to be very slow; in actual gameplay its about the same as D+D.

Run combats for three or four nights, use different levels, and then see how long it takes. Its not bad once you get use to it.
 

Iron_Chef said:
Everyone enjoyed the new rules of Conan, are in love with their character race/class and are fascinated by the flavor and depth of the Hyborian Age setting. I've even got them familiar with their religions and praying to, or swearing/cursing by, their pantheon's gods in battle! It felt very much like Howard, or at least like a good pastiche, LOL. Most importantly, it felt like Conan, not D&D. :D

Dangit! I wish I could've been at that gaming table Iron Chef...

How many player characters were in the party, and how did you handle all the "extras"?

TTFN,

Yokiboy
 
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Yokiboy said:
Dangit! I wish I could've been at that gaming table Iron Chef...

How many player characters were in the party, and how did you handle all the "extras"?

TTFN,

Yokiboy

I had only two players; everyone else was NPCs (only four of which had any personality or did any "real" talking). I gave each PC a related buddy, either a cousin or brother, and the rest of the Shemites were just extra's. I knew I wanted to run several mass battles to test the combat rules, and couldn't do that with two players, plus I wanted some cool possible NPCs to choose from if I ever got a chance to play. I figured a bunch were going to die (I fudged not one die roll), so I'd wait to develop most of them until the carnage was over. A couple of the background NPC Shemite mercs developed personalities on their own (through their actions) in addition to Talouf, the cousin whose return from Koth to Shem sparked the adventure. He wanted to gather some Shemite mercs and head to Zamboula to "get rich" serving the Satrap, as he'd heard of the need from a Turanian merchant while in Koth seeking employment. Finding King Strabonus' quota of Shemite archers full, he returned to his native city-state of Eruk (the Eagle) to gather a group of Erukhim soldiers (made up of his PC cousin and some old friends) and ride for glory in Zamboula.

The Hyrkanian PC, on the other hand, got his start in Akhlat with his brother, where they were down to their last few silvers and starting to think they should be moving on due to a slow-down in their business. They had been hiring themselves out as expert guides and trackers across the Eastern Desert (preferring to avoid more dangerous mercenary work). They had escaped the destruction of their tribe and had blood relatives of the war chief they had killed on their trail, so by necessity, had to keep a low profile and stay a fair distance from Hyrkania. The Shemites arrived in Akhlat, and employed the Hyrkanians to guide them across the desert... The Hyrkanians didn't bother to tell them they should trade in their camels for horses, thus extending the journey by five days (they were paid by the day, one silver apiece, LOL). They also talked up the danger of Zuagir nomads and bandits, as well as not wanting to get lost... only they could guide the Shemite soldiers in peace and safety across those sand-swept lands. So there was some fun haggling and profiteering between the two factions, with the Shemites not fully trusting their guides, LOL.

The desert night battle with the Zuagir (Desert Hawks) was the result of one of the NPC Shemites cheating a Zuagir nomad at dice in Akhlat (unbeknownst to his fellows). They all booted him out and insulted him, and he swore revenge. At that point, the Hyrkanians, who had been watching the whole thing from across the tavern, knew their luck had changed. Here were stupid foreigners with coin to lose! But well-armed enough that they should be able to take care of themselves in a scrape (meaning less fighting for the Hyrkanians to trouble themselves with).

Anyway, that's the basics of how I started the adventure and led up to the first fight. I merely alluded to the remaining NPCs (the ones not directly related to the PCs), always reminding them that they were there, and their general mood, with an occasional smart-ass remark or bit of advice if I felt like it. What I stressed was the sense of brotherhood between the men, the oneness of purpose, and the competence of them in battle. Also stressed were the culture and religion, and the prejudiced view of other cultures and religions common to most peoples of the Hyborian Age. "These filthy Hyrkanian goat-nappers might just be clever enough to lead us into a trap, cousin, and Bel take me for a liar if they don't look like they'd rather slit a throat than do an honest day's work! It is not wise to trust strangers, especially outlanders." or "By Tarim's beard, these pointy-headed fools will try to cheat us, brother! Remember, the sons of Shem are said to be the greatest liars in the world. We must press our advantage, and keep the price for our services high... especially since we can expect trouble from the Zuagir---remember, that man they cheated was cousin to their chief!"

During two of three battles, Elohar (a previously unexceptional Shemite NPC no one had paid much attention to, including me RPing him), was the ONLY one not to be hit at all, despite wading into battle like a madman. So, he became Elohar the Lucky, and everyone started paying attention to him. Even during the third almost hopeless battle, he was still almost last to go down fighting, and he never gave up (he took on the biggest and strongest Yoggite bravely, if unsuccessfully---fortunately that enemy was cut down by arrow fire immediately thereafter).

Running that many NPCs allowed me to dare the epic battles I wanted (which also served to bind the characters together). I had the 10 Shemite NPCs all have the same stats, so running them was easy. I made the Shemite PC keep track of their hit points and split rolling duty between myself and the players.
 


Walmart.com has it for 31 bucks right now which is a pretty dang good deal. I have ordered some d20 books from them in the past (Arcana Unearthed among them ) and have had no problems.
 

Endur said:
Not sure why, but they took forever to ship my book too.

Amazon shipped mine on the 7th (Sat.) at the discounted rate before they raised it to full price. Should be here by Wednesday... Which is good, because I really need a second CONAN book. One copy is not enough. I bought one for full price at my FLGS last Tuesday because I was expected to DM this past Saturday, and it was Conan or nothing. I didn't wanna waste time starting up some D&D adventure or running a one-shot. It's campaigns or nothing for me, as I do an amazing amount of prep work and won't waste the effort of something I will only use once or twice. I set things up to provide months of weekly games. I spent every free moment from Tuesday night to Saturday night prepping my Conan game. Part of that was expanding the name list by going through every Conan book I have with a fine tooth comb, creating "instant" NPCs at levels 1-4 (since the book doesn't do that for me), and doing background research on the people and cultures, familiarizing myself with geography, combat rules, etc.

Right from the moment I cracked the covers, to the time after I ran my first game, Conan seemed like a worthy hybrid between the high adventure of D&D and the terrifying realism of HarnMaster (I mean that as a compliment). It's still recognizably D&D/d20, but with just enough changes, attention to detail, fear of death and removal of political correctness to properly bring about the feel of the Hyborian Age and the 1930s pulp fiction it sprang from. Despite some annoying typos, unclear rule bits and ommissions, Mongoose has done a great job. It is also close to a WoTC book in glossy production value (which it better be, for the $50 price tag). While the book is setting-driven, any DM worth his salt could adopt the Conan rules to his own setting with minimal tweaking. I intend to stay in Hyboria for the time, but eventually I might run these rules in FR, Lankhmar, Thieves' World or some other setting. I think it would create a far grittier game.
 
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dagger said:
Walmart.com has it for 31 bucks right now which is a pretty dang good deal. I have ordered some d20 books from them in the past (Arcana Unearthed among them ) and have had no problems.

Buy.com has it for $29.95 last I looked.

I ordered my 3.5 core books from Wal-Mart and they shipped well, except they delayed my Monster Manuals by a day. Each set of books (2 each) shipped separately by Express Mail, LOL, so I don't see how they made much money on my order. That's Wally World, for ya! :D
 

Here are a list of helpful links to find Conan info in general or for your game:

Official Conan site (new books, toys, cards, busts, comics coming out!)
http://www.conan.com/index.shtml

Official Conan Forums (discuss the RPG, Video Game, Merchandise, Stories)
http://www.conan.com/invboard/index.php?act=SF&f=5

Official Mongoose Conan Forum (best place for discussing Conan RPG)
http://www.mongoosepublishing.com/phpBB2/viewforum.php?f=8&sid=43184fdfca9df586404ed8dd0da4ab1b

d20 Hyborian Age (free adventures, rules, NPCs, etc.)
http://hyboria.xoth.net/

Vincent Darlage's d20 Conan site (hosted by ENWorld; Vincent is the author of the upcoming Road of Kings Hyborian Age Gazetteer from Mongoose)
http://enworld.cyberstreet.com/hosted/adilbrand/conan.htm

Gazetteer Hyboria (Encyclopedia A-Z to everything in Conan's World from every story or book)
http://www.dodgenet.com/~moonblossom/Cgaze.htm

Conan Universe (encyclopedia of characters, gods and monsters from the Marvel Comics versions of Conan and Red Sonja)
http://www.marvunapp.com/Appendix/appconan.htm

RPG.NET Conan thread
http://rpg.net/showthread.php?threadid=101851

I've consulted all these sites for valuable info to run my Conan game. Now you can, too! ...That is, you can consult them, not run my game, LOL. :p
 
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