• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

concealed weapons

Diomeneus

First Post
Where are the rules on concealed weapons? How many can I carry on me? How long does it take to get one out? Any other rules I should know?
 

log in or register to remove this ad

Sleight of hand
You can hide a small object (including a light weapon or an easily concealed ranged weapon, such as a dart, sling, or hand crossbow) on your body. Your Sleight of Hand check is opposed by the Spot check of anyone observing you or the Search check of anyone frisking you. In the latter case, the searcher gains a +4 bonus on the Search check, since it’s generally easier to find such an object than to hide it. A dagger is easier to hide than most light weapons, and grants you a +2 bonus on your Sleight of Hand check to conceal it. An extraordinarily small object, such as a coin, shuriken, or ring, grants you a +4 bonus on your Sleight of Hand check to conceal it, and heavy or baggy clothing (such as a cloak) grants you a +2 bonus on the check.

Drawing a hidden weapon is a standard action and doesn’t provoke an attack of opportunity.

Quick Draw [General]
Prerequisite
Base attack bonus +1.

Benefit
You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.

A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow).
 
Last edited:

thanks, that answers everything except one thing. Hiding multiple knives on my body... can it be done? If i did would I have to make 5 sleight checks again'st his one search check to see how many he finds?
 

Diomeneus said:
thanks, that answers everything except one thing. Hiding multiple knives on my body... can it be done? If i did would I have to make 5 sleight checks again'st his one search check to see how many he finds?
No.

Each knife would be one slight of hand roll. The guard would get five spot checks, one per dagger, then five search checks, one per dagger. Since things usually go south as soon as the first hidden weapon is found, I'd recommend hiding only one or two weapons.
 

I did figure an opposed would be needed by each. But frankly no DM wants to roll that much, it would be easier just to make 5 on my end against his one (or the search). Plus, I have no intentions of being searched... at the point where one is found and it will make things go poorly is also the point where one of the other hidden daggers will come out lol
 


Diomeneus said:
I did figure an opposed would be needed by each. But frankly no DM wants to roll that much, it would be easier just to make 5 on my end against his one (or the search). Plus, I have no intentions of being searched... at the point where one is found and it will make things go poorly is also the point where one of the other hidden daggers will come out lol

I feel that if the DM is not going to roll that many times, then (similar to tumbling v multiple opponents) that a cumulative +2 to the DC to hide said items needs to be made. This offsets the difficulty of hidding multiple items on a person.
 


Into the Woods

Remove ads

Top