green slime
First Post
IMO, its too complicated, and not good enough. Its complicated because it produces another layer of interfacing over what stacks with which, and over several rounds. WHich people aren't going to remember.
Why would a high level fighter give up all their attacks over two rounds, to only get +5 to hit and double damage? And that is only if they succeed with three increasingly difficult Concentration checks? Maybe they should just power attack away, and kill the creature over three rounds anyway, doing more damage in the process?
It may be useful for a low level fighter (pre 6th), who needs to up his chance of hitting.
Other than that case, I can't see it getting used.
Why would a high level fighter give up all their attacks over two rounds, to only get +5 to hit and double damage? And that is only if they succeed with three increasingly difficult Concentration checks? Maybe they should just power attack away, and kill the creature over three rounds anyway, doing more damage in the process?
It may be useful for a low level fighter (pre 6th), who needs to up his chance of hitting.
Other than that case, I can't see it getting used.