Helldritch
Hero
Last night I took one of my old adventure that I wanted to adapt to 5ed and I got a slap in my face. This adventure was no longer possible with the concentration mechanic!
The adventure was called The Dungeon of Excapode the Mad. Here is the back story. A mad enchantor decides to frame the leaders of GreyHawk city into giving him money. Naturaly, his first demands are debunk so he decides to kidnap the concubines of a few city officials to force the hand of the city's leader. Unfortunately, the chosen victims are worth next to nothing so it is their husbands/father/lovers which hire the players to deal with the mad mage.
Now, this mage is utterly crazy. He charmed a few monsters and two bands of adventurers to work for him. Monsters would be locked into a room where the players would have no choice but to get through them to advance and so on. The problem is with the charmed adventurers. One is made up of evil type characters but the second was made up of "good" or at least non evil NPC. The hard part was not to liberate the hostages but to do it without killing the good guys.
With the concentration mechanic, it is now impossible to charm that much people/monsters into working for you. Giving such a power to an NPC would not be my style (and I would not give him an artifact). Making the evil group willing pawns of Excapode would work but how to make it so that the good NPCs work for the mad mage without breaking the rules by which the players must abide? So far I saw nothing that could make it work without giving too much powers to Excapode, which would make him a much higher threath than he should be.
Any idea that would both respect the premisses and the new rules?
The adventure was called The Dungeon of Excapode the Mad. Here is the back story. A mad enchantor decides to frame the leaders of GreyHawk city into giving him money. Naturaly, his first demands are debunk so he decides to kidnap the concubines of a few city officials to force the hand of the city's leader. Unfortunately, the chosen victims are worth next to nothing so it is their husbands/father/lovers which hire the players to deal with the mad mage.
Now, this mage is utterly crazy. He charmed a few monsters and two bands of adventurers to work for him. Monsters would be locked into a room where the players would have no choice but to get through them to advance and so on. The problem is with the charmed adventurers. One is made up of evil type characters but the second was made up of "good" or at least non evil NPC. The hard part was not to liberate the hostages but to do it without killing the good guys.
With the concentration mechanic, it is now impossible to charm that much people/monsters into working for you. Giving such a power to an NPC would not be my style (and I would not give him an artifact). Making the evil group willing pawns of Excapode would work but how to make it so that the good NPCs work for the mad mage without breaking the rules by which the players must abide? So far I saw nothing that could make it work without giving too much powers to Excapode, which would make him a much higher threath than he should be.
Any idea that would both respect the premisses and the new rules?