Concerning Luruar

Edena_of_Neith

First Post
Edena_of_Neith here. Now, I know Luruar is still around in 4E, but I wanted to speculate (since hard news is scarce) concerning what would happen to this realm in the Spellstorm.

Luruar is a confederation of city-states, with Silverymoon, Everlund, Sundabar, Mithril Hall, Citadel Adbar, Citadel Fellbar, Deadsnows, Nesme, and some other towns within it. The subarctic wilderness around these places is loosely under Luruar's control (in the same sense that Ithilien was still under Gondor's control after the Nazgul seized Minas Ithil: a constant state of war exists in the countryside. The arctic mountains and more remote regions are autonomous, ruled by nobody and existing under the law of the jungle.
Due to the particulars of 1E and 2E (when Luruar was established) the greatest military power in Luruar is Alustriel and her direct allies among the Chosen, along with high level NPCs of other types. Under them are the Spellgard, Luruar's equivalent of the War Wizards of Cormyr (but a much smaller force.) And under them are the Knights of Silver, a force partially reliant on magic and magical influences.
Citadel Fellbar, Citadel Adbar, Sundabar, and Mithril Hall/Settlestone are dwarvish/humanish, and seem to rely more heavily on clerics (but clerical magic is also subject to disruption from a Spellstorm.) These cities also have large, heavily armed, and well trained standing armies.

So upon Luruar comes the Spellstorm.

My best guess is that Alustriel and her high level allies are the most afflicted, and are rendered ineffective (at best) or insane (with ghastly consequences) at worst.
The Spellgard is effectively shattered as much of it's force goes insane and turns on the rest.
The Knights of Silver must now deal with external enemies and with an insane ruler and her insane wizards. And they must do this without clerical or druidical aid, because magic has gone berserk.
In short, Luruar is neutralized as a Major Power. And no help is forthcoming from her allies, because they are neutralized for the same reason.

If I were King Obold of the (relatively non-magical) orcs, this would be ... the Gift from Grumsh that Keeps on Giving, as it were. A once in history opportunity. Why waste it?
My orc hoards sweep south and overrun Silverymoon and waste it. Everlund next. Deadsnows and Nesme next. And every other town unfortunate enough to be in our way.
We take the gold, we take the treasure, we leave the inoperable magic for some other poor fool to find (after all, he'll go insane from using it, no?) and we hightail it back north laden with plunder. We leave nobody alive behind us (dead enemies do not bother orcs ...)
We do not attack the dwarven cities, since they are not heavily magic dependent, and can still defend themselves. After all, the dwarves are now on their own, and the illithid will probably deal with them (after they mop up those sodden drow, a magic dependent race if ever there was one.)

If the dwarves dare to come out of their pathetic caves, we are waiting with our non-magical hoards, and we hold the ruins of Silverymoon and Everlund. Let them come. The orcs will be ready ... and every dead dwarf, is a good dwarf (besides, if they fight us, they can't fight those illithid or ... what's this, aboleth? Yeah! Aboleth coming up to attack the dwarves!)

If the dragons and other magical monsters go insane, obviously this is a problem.
But it's more of a problem for people on the SURFACE (read, in big targets like Silverymoon) and less of a problem for us, in our caves.
So we sit back and watch the fun, as the insane dragons and insane mages torch each other and their cities and whatnot, while we muster our strength to clean up afterwards.

Now, off to the east, those supergenius archmages known as the phaerimm have gone insane too. (a horror situation if ever there was one, for anyone who knows phaerimm ... imagine an entire race of insane, berserk, archmages whose magic is malfunctioning.)
We hide while the phaerimm and their foes wreak ruin on the Surface World. We encourage our enemies to fight one another. We hope the phaerimm destroy our humanoid rivals.

-

Luruar is also dependent on trade, since it cannot grow enough food for it's own needs (except for the dwarves.)
Trade is coming to an end. No trade means famine and plague. So much for the Knights of Silver (who cannot enlish Swanmay or Druidical help since those peoples are in over their heads also, in the High Forest and elsewhere.)
The climate may turn variable. It may turn from subarctic to temperate or subtropical and then back. Nobody knows what to plant (those who try) since nobody knows what next summer will bring.

-

So when Drizzt speaks of Luruar, I am guessing he is referring to Citadel Adbar, Citadel Fellbar, and Sundabar, or what is left of them (since they too suffered greatly from other causes.)
It is hard to believe much will be left above ground, much less major cities like Silverymoon and Everlund.
It is, of course, easily possible these cities were rebuilt, in the aftermath of the Event, and Drizzt is referring to the New Silverymoon. But holy mackeral, those therein are in for a wild ride.

This is DEFINITELY a case of a 1E or 2E character having to fight enough to go from 1st to 10th level in a month, every month, for a hundred years straight. (No more complaining about those sudden astronomical levels, because you have to fight foes twenty times a day!)
Silverymoon may well resemble Rauxes as it exists in the Ivid the Undying boxed set (see the online download) with Alustriel replacing Ivid and the Spellgard replacing Ivid's elite forces.

Of course, in this particular case, you can't get to safety by fleeing to Nyrond or Sunndi or some other place like that. Because in this case, Nyrond and Sunndi and all the other places, are in the same boat. This Event will make the Greyhawk Wars look like a minor field skirmish in comparison.

And Edena, my character, will be in the thick of it all. Heh. LOL. (Hey, he's a Norseman. Would you expect a Norseman to run from a potential battle?! No way! :) )
 

log in or register to remove this ad



Edena_of_Neith said:
I realize Silverymoon will still be there.
It will make an interesting story, to see how it survived the 100 year uproar.

Probably the same as any place would handle that span of time.

Buckle down, fortify your defense, expel/eliminate the insane wizards in your walls, and pray.
 

It's not quite that easy.
What if Alustriel herself goes insane?
And even if she remains sane, if a greater part of the Spellgard go insane, this is a real problem. They won't leave Silverymoon peacefully!

Also, Silverymoon has a large number of innately magical beings (such as watchnorns), innate magical defenses and constructions (such as wardmists and the Moonbridge), and storehouses of magical items (which could themselves go berserk) that we are talking about a room full of dynamite ready to blow. The Spellstorm is going to light all the matches at once.

I see a wholesale slaughter of the people of Silverymoon in the works. I mean, there may be a Silverymoon 100 years in the future, but I have to wonder how many descendants of the current day population will be living there.

Of course, if Alustriel goes insane, then Pandora's Box is open and anything could happen.
Heh. It's going to be messy. Mes-sy!

-

Since I have a character who cares greatly about Silverymoon, this provides a massive adventure opportunity to him.
War, uproar, change, and the like challenge the Adventurer's Mettle. :)
 

Pets & Sidekicks

Remove ads

Top