I've written up a description of each size category beyond Colossal using my interpretation of
The Black Kestrel's idea for scaling:
The Black Kestrel said:
I would suggest a scale system. Say the current scale of fine thru colossal (ending at 128 ft.) is x1.
Start the next scale at 128 ft to 256 ft (doubling following sizes) and call that x2 fine. Continue until you hit x2 Colossal. The penalty for hitting things smaller that your scale is -16 and you recieve a -16 to your defense. Continue until you have enough scales to make you happy. You may need to adjust the upper end of colossal in x1 scale to fit your needs (e.g. 256 ft. instead of 128 ft ft.)
Fine through Colossal becomes Fine I through Colossal I. Colossal I and Fine II are the same size category (the mathematics behind this is explained below).
Starships now have a scale category (I or II) as well as a size category. When a Scale II combatant attacks a Scale I target, they suffer a -16 penalty on their attack roll. When a Scale I combatant attacks a Scale II target, they gain a +16 bonus on their attack roll.
Colossal I targets have a -8 size penalty. Against Scale I targets, this remains as normal. Against Scale II targets, the +16 bonus effectively works out to a +8 size bonus. Fine II targets have a +8 size bonus. Against Scale II targets, this remains as normal. Against Scale I targets, the -16 penalty effectively works out to a -8 size penalty. As you can see, the two are identical, and thus Colossal n and Fine n+1 are always the same size category.
Diminituve II starships range from 128 feet to just under 250 feet. Diminutive II starships have a +4 size bonus and receive a +20 bonus on grapple checks. Two sample Ultralight ships, the Escort and Scout, fall under the Diminutive II category. All other sample Ultralight starships are the size category listed in the core rulebook.
Tiny II starships range from 250 feet to just under 500 feet. Tiny II starships have a +2 size bonus and receive a +24 bonus on grapple checks. All Light starships are in the Tiny II size.
Small II starships range from 500 feet to just under 1,000 feet. Small II starships have a +1 size bonus and receive a +28 bonus on grapple checks. All Mediumweight starships are in the Small II size.
Medium II starships range from 1,000 feet in length to just under 2,048 feet. Medium II starships have a no size modifier and receive a +32 bonus on grapple checks. All Heavy ships and any Superheavy ships which fit under the maximum length limitations are the Medium II size. Of the sample Superheavy ships, the Colony Ship and Star Freighter are Medium II.
Large II starships are 2,048 feet or more in length. Large II starships have a -1 size penalty and receive a +36 bonus on grapple checks. Superheavy ships of at least the minimum length, as well as space stations, orbital defense platforms, and celestial objects such as stars, planets, and moons all fall under the Large II category.
Alternatively, you could make the math easier by getting rid of the scale, changing all the larger sizes to Colossal [Number] and apply a flat bonus/penalty that remains fixed under all circumstances:
Fine through Colossal: Normal
Colossal II: Some Ultralight, -12 size
Colossal III: Light, -14 size
Colossal IV: Mediumweight, -15 size
Colossal V: Heavy & some Superheavy, -16 size
Colossal VI: Some Superheavy, stations, moons, and planets, -17 size
This screws with the "power of 2" scaling system that d20 System uses for proressively increasing size penalties, but if it works for your game, then use it.
Another idea I've come up with while rewriting the starship statistics using the above rules: Give each size above Colossal a further -4 to Defense, but this ends up giving a Dreadnought a -28 size penalty. Ouch.
[Edit: just noticed that this is exactly what the post right above this one suggests. Oops.
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