D'karr
Adventurer
(Psi)SeveredHead said:Doesn't the wizard only roll once when using an AoE spell?
No, an AoE requires an attack roll for each target, one Damage Roll for ALL targets, and individual saves for persistent effects, if any.
(Psi)SeveredHead said:Doesn't the wizard only roll once when using an AoE spell?
Well, take the hobgoblin soldier, it has 20 ac and 16 reflex, so to start with, the rogue needs 9 to hit, while the ranger needs 14. The hobgoblin soldier can use phalanx soldier to get 22 ac, in which case the ranger needs a 16 to hit. The rogue will probably* have combat advantage against the hobgoblin soldier, so he would only need a 7 to hit, doing 1d4+4+2d6=13 damage. The ranger could use the ability to get +4 to hit, and would then need a 12 to hit, doing 1d10+1d8=11 damage. That is 2 less damage while needing 5 more to hit than the rogue!The ranger has an ability to give himself +4 to hit, I don't think it's that bad. (Also, +6 is only 1 point less than +7.)
Multiple attacks don't help the rogue. Sneak Attack is 1/round only. Also, my experience with the ranger at DDXP is that you have to work pretty hard to stay out of trouble (I went unconscious in 3 out of 5 fights in Scalegloom, and actually died in the Delve); the rogue is no less squishy and is a melee character besides.Ipissimus said:It's easier to bring the pain with the Rogue, you go for as many attacks as possible and combat advantage, max out Dex, grab Acrobatics and try not to get mobbed.
One of the staff blogs mentioned that they were making good use of the Shadow Walk/Skill Training (Stealth) combo to hide in the middle of combat. So clearly it's easier in 4e than it was in 3e.FadedC said:Well I don't know what the 4e rules are, but in 3e you can't hide from an enemy who is observing you without an ability like hide in plain sight. Concealment is not enough unless it's full concealment.
You can only mark one enemy at a time, and the fighter can only do it in melee. That left a lot of bad guys able to attack me, especially the slingers and minions in hard-to-reach spots. The spaces were large enough that the two defenders just weren't able to lock down very many kobolds--and of course the dragon just hits everyone. As for the one death in the Delve, it was a boneshard skeleton that damaged the whole party, dropping me, when it was bloodied, and killed me when it died.Blackbrrd said:What were your Fighter and Paladin doing if not marking basically all the enemies so they would either take damage or have penalties attacking your ranger?
The last playtest I ran was with a ranger, fighter and paladin as mentioned, and the ranger wasn't threatened at all most of the time. Trying to get a ranged attack of when the fighter has closed to melee range with you is not a good idea.![]()
(Psi)SeveredHead said:I fully agree with this, also the fighter's at wills seemed pretty weak.
Rechan said:I see nothing in the text of the fighter's Combat Challenge ability that suggests it can only mark one person at a time.
Only that a CREATURE can only have one mark (the most recent one).
MindWanderer said:One of the staff blogs mentioned that they were making good use of the Shadow Walk/Skill Training (Stealth) combo to hide in the middle of combat. So clearly it's easier in 4e than it was in 3e.