Condition Track

Simplicity

Explorer
http://www.giantitp.com/forums/showpost.php?p=3096805&postcount=1

Okay, so D&D is getting a condition track then?

100% of HP is ??? (Unscathed?)
50% of HP is "Bloodied"
0% of HP is "Unconscious"
-10 HP is Dead (Seems kind of silly, doesn't it? Why make high-level encounters much more fatal? Why isn't this a percentage?)

You can almost guarantee there's a "Wounded" in there somewhere. 75%?
Because really, who would choose "Bloodied" as their first pick for a condition name?
And that also virtually guarantees a 25% category....

Unscathed. Wounded. Bloodied. Beaten. Unconscious. Dead. Mutilated. Defiled. Chili.

There you go, the 4e condition track. :)
 

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Abisashi said:
I bet this is all there is to the track; it is easy to track, and it keeps the game heroic fantasy.

Al;so allows for 3rd party publishers to design a little condition tracker that you can slide up and down to monitor your condition.
 

Simplicity said:
-10 HP is Dead (Seems kind of silly, doesn't it? Why make high-level encounters much more fatal? Why isn't this a percentage?)
Agreed, should be -20%.

Simplicity said:
You can almost guarantee there's a "Wounded" in there somewhere.
No you can't :)

Simplicity said:
Oh my please no. That can be difficult to count without a machine sometimes. Quickly, 75% of 69 hp?

Simplicity said:
Because really, who would choose "Bloodied" as their first pick for a condition name?
Obviously, someone else than you and me. Seriously, that's your rationale? Bloodied cannot be the first effect on HP because it's an uncommon word?
 

My guess?

"Bloodied" (one-half HP) is the only hit point-related entry on the condition chart. (Maybe there's one for 0 hp as well.)

Everything else on the chart will be based on, well, conditions, like "fatigued," "sickened," and that sort of thing.
 

Mouseferatu said:
My guess?

"Bloodied" (one-half HP) is the only hit point-related entry on the condition chart. (Maybe there's one for 0 hp as well.)

Everything else on the chart will be based on, well, conditions, like "fatigued," "sickened," and that sort of thing.

Do you think the various conditions will be different based upon the class?

AKA X happens to fighters when they are fatigued, but Y happens to Clerics when they arwe fatigued?

Not sure if I would like that...
 

Scribble said:
Do you think the various conditions will be different based upon the class?

AKA X happens to fighters when they are fatigued, but Y happens to Clerics when they arwe fatigued?

Not sure if I would like that...

I can't fathom why that would be the case at all. It's excessively complex, it adds almost nothing to game play, it doesn't really even make any sense, and it's certainly not anything like the condition track in SW SAGA (which, while certainly not identical to the one we'll see in 4E, is probably quite similar).

So no, I don't expect that to be the case.
 

In Star Wars Saga Edition, you go down the Condition track when you suffer damage in excess of your Fortitude in one go. There are also special attacks that can send you farther down the track.

The SWSE Condition Track is pretty standard RPG's fare: increasing penalties to your actions, rather than the DnD staple of 100% fighting-form, but a scratch away from helpless. :)

They go -1/-2/-5/-10/Helpless.
 

Theovis said:
In Star Wars Saga Edition, you go down the Condition track when you suffer damage in excess of your Fortitude in one go.

Right, but I don't think we'll see that in the 4E version. First, I think being able to slide down the track that easily is counter to the feel of D&D, though it works very well for SW. But more to the point, we already know (or at least think we know) that "bloodied" is a specific condition that indicates "half or fewer HP." I can't imagine the game would have both that and something as specific as "every time you suffer more than X damage" in a single track. That would get complex.
 

Mouseferatu said:
Right, but I don't think we'll see that in the 4E version. First, I think being able to slide down the track that easily is counter to the feel of D&D, though it works very well for SW.
It has been said that "Star Wars Saga Edition and Book of Nine Swords were both 'significant previews' of 4th Edition." Remains to be seen what bits, of course. :)
 

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