Simplicity
Explorer
http://www.giantitp.com/forums/showpost.php?p=3096805&postcount=1
Okay, so D&D is getting a condition track then?
100% of HP is ??? (Unscathed?)
50% of HP is "Bloodied"
0% of HP is "Unconscious"
-10 HP is Dead (Seems kind of silly, doesn't it? Why make high-level encounters much more fatal? Why isn't this a percentage?)
You can almost guarantee there's a "Wounded" in there somewhere. 75%?
Because really, who would choose "Bloodied" as their first pick for a condition name?
And that also virtually guarantees a 25% category....
Unscathed. Wounded. Bloodied. Beaten. Unconscious. Dead. Mutilated. Defiled. Chili.
There you go, the 4e condition track.
Okay, so D&D is getting a condition track then?
100% of HP is ??? (Unscathed?)
50% of HP is "Bloodied"
0% of HP is "Unconscious"
-10 HP is Dead (Seems kind of silly, doesn't it? Why make high-level encounters much more fatal? Why isn't this a percentage?)
You can almost guarantee there's a "Wounded" in there somewhere. 75%?
Because really, who would choose "Bloodied" as their first pick for a condition name?
And that also virtually guarantees a 25% category....
Unscathed. Wounded. Bloodied. Beaten. Unconscious. Dead. Mutilated. Defiled. Chili.
There you go, the 4e condition track.
