I LOVE the idea of a condition slider. In our game, we already use a "red/amber/green" scale, which is used when people want to know how wounded a bad guy looks, and when players tell each other how injured they are. If the categories have actual effects, even better - access to abilities dependent upon category sounds cool.
So here's me hoping it's more than simply "bloodied" being another condition which sets in at 50%.
So here's me hoping it's more than simply "bloodied" being another condition which sets in at 50%.