I would enjoy tracking ammunition if the game didn't make tracking ammunition stupidly painful.
A level 6 archer is probably throwing out 3 arrows per round once his allies cast Haste, which at that level they probably will. His quiver holds 20 arrows. That's about 7 rounds he can fight before he's empty. Once he's empty, he can salvage arrows. To do so he has to know how many arrows he fired missed, because he can salvage half of those. But of course that only works if there are no environmental conditions that make this impossible, which means he has to ask the DM. So after each fight he has to replenish what arrows he can, and then take a sizable amount of arrows from one of his many backup quivers. Eventually, at higher levels, he will stuff 300 or 400 quivers into a bag of holding, and forget about counting ammunition comletely.
This is dumb. If archers were balanced so that they fired ONE arrow per round, counting ammunition would be cool.
A level 6 archer is probably throwing out 3 arrows per round once his allies cast Haste, which at that level they probably will. His quiver holds 20 arrows. That's about 7 rounds he can fight before he's empty. Once he's empty, he can salvage arrows. To do so he has to know how many arrows he fired missed, because he can salvage half of those. But of course that only works if there are no environmental conditions that make this impossible, which means he has to ask the DM. So after each fight he has to replenish what arrows he can, and then take a sizable amount of arrows from one of his many backup quivers. Eventually, at higher levels, he will stuff 300 or 400 quivers into a bag of holding, and forget about counting ammunition comletely.
This is dumb. If archers were balanced so that they fired ONE arrow per round, counting ammunition would be cool.