Raven Crowking
First Post
Rechan said:Fine. Allow me to rephrase: I care more about the story than I do about minutia. Minutia and simulation be damned.
Really? What story is not made up of minutia and simulation? What story's success is not examined in the light of these benchmarks.
DM: Going down the corridor, you see some orcs. They attack you.
Player 1: How many orcs?
DM: Don't bother me with minutia! They're some orcs! You fight them and win....
Player 2: Don't we need to make some die rolls to win?
DM: I care more about the story. Simulation be damned.
Player 1: I guess we loot the bodies.
DM: You find some gold and some potions of healing.
Player 2: I guess there's no point in asking how much gold, or how many potions of healing, is there?
The worst modules of all time can be considered gems if you are only concerned with "the story" and not the things that the story is comprised of. "You see a group of people walking down the road. They are not skipping. They are not singing. They are walking neither fast nor slow....."
If you ignore keeping track of ammo, why bother keeping track of gp? Or hit points? Or AC, for that matter? To me, this smacks of "D&D with ADD".
RC