Raven Crowking
First Post
Celebrim said:One of the essential jobs of a DM is to see to it that a players natural, understandable, and perhaps even necessary desire 'to win' doesn't in fact get in the way of thier enjoyment of the game. Most players recognize that peeking behind the DM's screen is not only unethical, but is also spoiling the game for themselves. They less often understand that this desire to understand everything as it happens and put labels and numbers on everything is part of the same unhealthy impulse as the temptation to read the DM's notes. So, your job as a DM includes making it hard for the players to rely on thier meta-knowledge rather than what they gleaned from in game by narrative or by application of a knowledge skill.
Well put, Sir.

This is, unfortunately, one of the areas of DMing that is often overlooked, and almost never addressed in books on the art (such as the DMG).
In my case, this means that virtually every monster or magic item is either difficult to identify or else completely out of my own head. They'll find out where mewlips come from in due time. That sort of campaign secret is not one I want spoiled because finding out in game is so much more compelling than if I simply told you where they come from. They'll find out about crag fiends, the secret lives of griffins, what a gnome is, what a crypt knight is, what the spawn of ugopoth are, who the crypt children are, what an air elemental really looks like, and so forth by experience, and not from a stat block. And its more fun for everyone this way, because you never have the same sense of wonder reading a stat block that you have finding out things in a story.
I like the cut of your jib, newsletter, etc.
RC