Cons to break the Vow feats

Sorry, No joke post. I suppose I should explain. My trouble player is a muchkin/powergamer/minmaxer who also happens to be one of my closest friends. He is in a group i started full of first time players, I asked him to tone down the powergaming and he claims he is. But nothing ever hits him. I let it go until a party member, rouge/slayer of domiel, mentioned to me how hindersome the Vow of Peace penalties to attack rolls were whenever he attacks things when they cant defend themselves, which we both agree is kind of his job. He also has been hit once in a 4 month campaign, which i feel is frankly broken.



As stated previously he cannot be hit. its a constant challenge to hit him whithout fudging, witch i hate. He also cast spells as a level 9 cleric(one below his level) he esspecially likes to dispel any caster due to his magic domain. he then forces people to fail at melee attacking him, then he disarms themm for crazy Aoo

What books do you use?
 

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i had a character similar to that - he was, in the parlance of the online community a "tortoise with a toothpick".

seriously, he's not allowed to directly harm anyone, and has a slurry of other penalties against him. given, you're having a hard time connecting him with a hit, but if he's high level, why are idiots running up and trying to tango with him? after the shining god-boy miraculously deflects 100% of the attacks that the trio of half-red dragon barbarians tossed at him, they'd just focus elsewhere, since you know, he can't actually hit or harm them. they'd probably realise that he wasn't hitting back, but himself was un-hittable, shrug and think "must be bad human mojo" and then go after someone else.

i mean, it's not like he can even AoO on them when they disengage and go after others.
 

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