Constables of the 14th Ward

Mowgli said:
While the others inspect the door and surrounding area, SoulFetter leans against a wall, takes out his axe and a whetstone and begins taking the nicks out of the already flawlessly maintained weapon.

"You're gonna take the edge off that thing SF. Axes aren't supposed to be that sharp" says Jonas watching SoulFetter sharpen his axe. His meddling obviously distracting both men.

[sblock=OOC]
Jonas Spot and Listen by the door (1d20+9=14, 1d20+9=12)

Bruno though is paying attention.
Bruno Spot and Listen by the door (1d20+5=24, 1d20+5=10)

And we'll skip the mushrooms. Chitonous metazoans are icky anyway

[/sblock]
 

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Thea kept up a running commentary as she examined the door in detail, her voice calm and matter-of-fact. "Looks like a couple of different spell types on this- at least one is a trap. We may have our work cut out for us, gentlemen," she recited, giving Moru and the others the results of her scan. While her eyes were obviously focused on the search of the door, her ears were as keen as ever.

OOC: [sblock]Listen 18, Spot 6 ( http://invisiblecastle.com/find.py?id=1233689 ) [/sblock]
 

[sblock=Moru]Moru ponders the mushrooms and examines them with detect magic. They are magical and all of them have transmutation magic as well as conjuration (healing), the pink ones include some illusion (glamour), the scarlet ones have stronger transmutation while the blue and yellow include some enchantment (mind-affecting). As he considers while leaning against the wall opposite the doors he feels as much as hears a rumbling as of a great weight shifting or something large moving and stressing the structure behind you. It is faint, but lasts a few seconds. These mushrooms are not part of the natural dungeon environment, but must have been altered by some residual magic in the air or water or wood here. Such magic is unpredictable and might have strange temporary side-effects.[/sblock]
 
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Bruno saves the day...

The hinges of the doors are not visible from this side. As you debate axes and doors and mushrooms, Bruno begins barking and jumping up on the wall opposite the door. Turning to look you see a small window-like opening high up on the wall overlooking the door from across the passage.

OOC: Anybody want to take a crack at translating the Sylvanoptera inscribed on the door?
 

[Sblock=Thea]As she considers the doors Thea feels through her feet as much as hears a rumbling as of a great weight shifting or something large moving and stressing the structure behind you. It is faint, but lasts a few seconds. [/sblock]
 

Jonas bends down and rubs Bruno's head "Good Boy!" he tells his faithful companion.

"Alright lad" says Jonas to Soulfetter "Put your axe away lift me up to that opening"
 

Presuming that Soulfetter complies, Jonas can see a small room beyond the two foot wide by eight inch tall window which has a stout bars set into the stone. There are a couple of stools in the room and a pair of crossbows hanging on the wall. Some sort of wheel is mounted to the wall and secured with a chain and pad lock. The everything in the room has a layer of dust on it. There is an archway on the left side of the room beyond which there seem to be some stairs leading down to the level of the doors.
 

Jonas calls down to the group 9assuming SF complied) "Seems to be some sort of guardroom here. A locked wheel may activate the doors. The problem is how to get into this room" says Jonas hopping down.
 

Thea cocked her head for a moment, as if listening to something. "That was odd... Be ready for something to happen, gentlemen. It sounded, or rather felt, as if something big was moving back there. Perhaps some kind of response to our presence." She waited, tensely, for just a moment. While the others began investigating the "window", she looked over the inscription on the door.

OOC: Not sure how to start translating, but as one of our scholars-in-residence, Thea is game to try.
 

"Let me know if I should try to disarm that magical trap, Thea," Rahvin says, looking over to the sides, trying to spot any hidden doors nearby.

His keen senses focus on the scene, alert to all possibilities.

In response to Amalthea's warning, however, Rahvin takes a single step back and draws his rapier, lifting his lanthorn higher with his free hand.

[sblock=listen and spot checks]Spot and listen checks, respectively (1d20+7=20, 1d20+7=27) [/sblock]
 

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